Zelda: “It’s very frustrating”, this feature of Breath Of The Wild is still debated six years later

2023-05-06 05:25:02

Game news Zelda: “It’s very frustrating”, this feature of Breath Of The Wild is still debated six years later

Share :

Today in this new episode of JV debate, we’re talking regarding a feature that caused a lot of ink to flow when Breath Of The Wild was released: weapon durability! functionality that is still debated within the community and at the editorial staff, even six years following the game’s release. So, weapons that break, good or bad idea?

The best feature in the game!

For those who live in a cave, Breath Of The Wild is the Nintendo Switch benchmark. A classic from the Zelda franchise that revolutionized open-world gaming. Released in 2017, Nintendo’s title offered a system that has been widely talked regarding: the weapon durability system. That is to say, your weapons break by dint of using them in combat or on the environment. This feature will return in Tears Of The Kingdom, the sequel to Breath Of The Wild, which lands May 12 on Nintendo Switch. The feature has caused heated debate within the Zelda fan community, but if we think regarding it further, isn’t the breaking weapons the best thing that happened to Breath Of The Wild? For more details, we invite you to watch our new episode of JV Debate available at the top of the article.

It must be said that this feature adds a great difficulty to Nintendo’s title, it forces us to always prepare ourselves as well as possible for each fight. If swords provide a good balance between attack and mobility, two-handed swords, hammers and maces do more damage but provide less mobility, while spears give us more reach for less damage. It is therefore essential to study the terrain, the types of enemies present as well as the state of our weapons so that the fights take place without incident and in the best conditions. Therefore, all fights are different, are we going to prefer to opt for stealth in order to preserve our weapons as much as possible or to rush into the heap even if it means losing all our weapons? Of course, one can just as well avoid combat if that’s what one prefers. Never has a video game made us understand each battle once morest simple enemies or bosses to such an extent. The durability of weapons gives Breath Of The Wild a field of possible monsters and an incalculable number of situations, even if we face the same enemies. For more details, we invite you to watch our new episode of JV Debate available at the top of the article.

Zelda:

Now imagine that you find yourself unarmed in the face of monsters, well you can still get away with it! Already, you can run away from the fight, of course. But you also have the powers of the Sheikah tablet to help you, the environment but also your bows and arrows. Clearly, breakable weapons are an innovation that perfectly respects the values ​​of Breath Of The Wild, a game that asks us to be versatile, versatile, to always use our imagination and our survival instinct to get out of all situations. The fights would all look the same and would be very boring without this feature. It’s a safe bet that the fights of Tears Of The Kingdom will offer even more versatility thanks to the creation of vehicles and agglomerate weapons. For more details, we invite you to watch our new episode of JV Debate available at the top of the article.


Such a frustrating feature

But of course, not everything is praised in this feature. It must be admitted, destructible weapons cause enormous frustration as a player. It is completely impossible for us to form a composition of fetish weapon for example, since each one is ephemeral. The loss of each weapon makes us feel a deep disgust and an unpleasant surprise, a rage that makes us lose our means more than anything else. Especially when you break an elemental weapon or a weapon with a lot of bonuses (which are very difficult tools to obtain). We are so afraid of this feeling that we prefer, most of the time, to avoid fights, not ideal in a role-playing game where battles take an important place. It then becomes more rewarding to get rubies from chests rather than weapons. For more details, we invite you to watch our new episode of JV Debate available at the top of the article.

It is also difficult not to mention the expert mode, the durability of the weapons then making each fight much more complicated, if not completely impossible. Not to mention the boss fights that become a nameless hell if you find yourself without a weapon. It’s a safe bet that Tears Of The Kingdom fights will be even more frustrating with this feature on the table. Destructible weapons are the subject of this new episode of JV Débat, which is moderated by Panthaa. With on the one hand Anagund, which defends the feature as a vector of freedom, and on the other side FKZ which accuses the feature of being properly frustrating. For more details, we invite you to watch our new episode of JV Debate available at the top of the article.

Nos guides de Zelda Breath of the Wild

1683356319
#Zelda #frustrating #feature #Breath #Wild #debated #years

Share:

Facebook
Twitter
Pinterest
LinkedIn

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.