To get to the max level in an MMO like World of Warcraft you have to put in a lot of hours. When you reach the highest rank, the progression changes because you already focus on get better equipment that you get in dungeons or raids. For a Blizzard veteran and former WoW developer This is a mistake despite the fact that the company has increased the level cap on more than one occasion with some expansions, as has already happened with WoW The War Within.
Greg ‘Ghostcrawler’ Street, former lead systems designer on World of Warcraft for over six years, has reflected on this question on social media (via GamesRadar), and thinks that level up to max in this MMO or others It’s a mistake because reaching the highest rank should be seen as an achievement and not a speed bump. “Someone asked me if it’s a mistake to speed up the leveling experience and let players get to the end of the game,” he begins.
“My answer is yes. I think reaching the top level It should be an achievement, not a setback.. The endgame is very, very important, and Many MMOs fail “They have a good leveling experience and a weak endgame. But I also think that leveling should be challenging and require some effort, and not something you just go through,” the Blizzard veteran reflects. Something similar seems to be happening with the new expansion, as many players reach the new level without much effort.
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The World of Warcraft: The War Within expansion has already been released and marks the beginning of the Worldsoul saga, which will explore the secrets of Azeroth. This path is the beginning of the nextIt’s 20 years since Blizzard’s MMORPGsomething whose value is 800 euros if you want all the content that the MMO will offer in the entire Worldsoul saga of WoW. Later they will be released Midnight and The Last Titan, expansions 11 and 12 from Blizzard’s title, so the future is more than guaranteed.
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