You can dial the ultimate duel, and the player rating of “Romantic Brigade 7” and “Chocobo GP Racing” dropped to 2 points | 4Gamers

Two racing games, the same tragic player evaluation, this is the tragic situation that is currently being staged. Including SIE’s “Sports Romance 7” (GT7) and Square Enix’s “Chocobo GP Racing”, the current player ratings on Metacritic are very low, and the reasons for the large number of low reviews for both games are similar. : “Microtransactions”.

The first is the hot “GT7”. The game currency in “GT7” is called CR. It can usually be earned through in-game events, or it can be bought directly with cash. Famous cars such as the Porsche 911 are basically hundreds of dollars. 10,000 CR, there are also some famous cars that look at 10,000 CR.

Taking this update as an example, the most expensive car in the game “McLaren F1” has been added. The Taiwan version is priced at 18 million CR, and the mall is priced at NT$590 to buy 2 million CR. If the car is bought in Taiwan dollars, it will cost 5,310 yuan.

Although it is not the first time that “GT” has a tuition fee system, in addition, compared with the previous works, the price of the car has also increased as in reality, and it is still skyrocketing. Some Japanese netizens posted the price of the same McLaren F1. “GT7” increased by more than 20 times compared to previous works, and even increased by 68 times compared to “GT Sports”.

When I look at the statement written by the producer Kazuno Yamauchi in the announcement, “I want the value of the car in the game to reflect reality”, it is quite a feeling of fueling the fire.

The worst thing is that the 1.07 version slashed some CR-earning events. The CR cut was almost half, so the time for players to farm is twice as long as before. Take the above-mentioned “McLaren F1” as an example, Japanese players The most efficient way to calculate is to farm 411 farms, and it takes a total of 20 hours to get it.

The “GT” series has always been known for its immersive experience, and most players are car lovers. After all, no one can buy all the famous cars in reality. In the past, they all relied on the game to get addicted. I didn’t expect this time to be the same as reality. , If you want to drive a dream car in the game, you also have to test your wallet.

The stand-alone game has been unsatisfactory due to the long-term maintenance of the server. In addition, this method of forcing players to pay tuition fees has led to an influx of negative reviews on Metacritic following the 1.07 revision. By the time of writing, the number of ratings for the PS5 version has exceeded 5,200 people with a score of only 2.0, and the PS4 version is not much better, with a score of 2.9.

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“GT7” is also Sony’s lowest-scoring home game ever on Metacritic, which is worse than many experimental works in the past, with a previous lowest score of 2.9.

Incidentally, why the media rated “GT7” with 87 points, the main reason is that the media tested the game before the game was released. At that time, the micro-transaction project was not on the shelves and there was no information, so I didn’t know the cash price of CR. The version is not so farm.

As for “Chokebo GP Racing”, we have also written related experiences before (Click this link), even though the current demand for tuition fees is not strong, the interface and system similar to mobile games have annoyed most players. The number of people who have rated it on Metacritic has not yet broken through 100, but the score is almost a miserable 2.1.

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In addition, the tragic situation of “Chokebo GP Grand Prix” is also directly reflected in the sales volume. According to the statistics of Japanese Farmiton, the physical sales of this game in Japan in the first week of its release were 12,414 sets, ranking sixth in the week. However, that same week Mario Kart 8 Deluxe was even higher, coming in at No. 5 with 13,038 sets, but Mario Kart 8 Deluxe is almost five years old.

Similarly, Hiruki Okayama, the producer of “Chokebo GP Grand Prix”, also apologized for the bug and promised future improvement policies, but fans also did not buy it. According to the unpublished second week’s sales report, sales The situation did not improve.

It can only be said that stand-alone game developers have always been thinking regarding how to create mobile game-like revenue from players, but as stand-alone games have a long history and enjoy various IP halos, it is also not easy to reverse consumer habits. .

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