With the arrival of Season 1 of XDefiant on July 2, along with a new faction, new weapons, maps, and competitive mode, the game’s community has been divided due to constant bugs and errors in some sections of the game. With this, Mark Rubin, executive producer of the game, has made his thoughts clear on the matter.
Speaking on social media, Mark Rubin explained that XDefiant is built on an MMO engine and as such there have been teething issues when the free-to-play shooter was released to the public.
Responding to an X user who said he felt the game was rushed, Rubin said: “What we have is an engine that has only ever been an MMO. So the entire infrastructure for an FPS had to be built from scratch.
“Even CoD started with ID technology, which was a shooter engine. Apex started with a shooter engine. But we’re working on developing all the new technology in an engine that was designed for something else.”
Rushed out? No. What we have is an engine that has only ever been an MMO. And so all of the infrastructure for an FPS has had to be built up from the ground floor. Even CoD started on ID tech which was a shooter engine. Apex started on a shooter engine. But for us we are working…
— Mark Rubin (@PixelsofMark) July 5, 2024
Rubin continued: “The engine is really cool, but it requires a lot of work, and with that work comes a lot of bugs that other engines have already fixed. We’re not a shooter that’s been around for 20 years. If you like what we’re trying to do, stick around and you’ll see things improve and new features added. But if the game isn’t for you, that’s fine, you can move on.”
XDefiant has had a complex development process since its announcement
When XDefiant was revealed in 2022, the game was still under the “Tom Clancy’s” title, and it wasn’t until a year later that it moved into the “Ubisoft Originals” lineup with some very different features than what was seen in the reveal trailer.
In 2023, XDefiant had its first closed beta test, which attracted a large number of players excited by the 6v6 shooter that featured Ubisoft’s most recognized franchises. However, during its open beta test, the game had less positive feedback than the previous one, and that’s when Mark Rubin’s team noticed that the game was still too green to be released.
XDefiant is built on Ubisoft’s Snowdrop engine. It was created for Tom Clancy’s The Division, a third-person shooter RPG. It has since been used for Mario+Rabbids, South Park: The Fractured but Whole, and Avatar: Frontiers of Pandora.
While it has proven to be a versatile graphics engine, it’s fair to say that making a dedicated FPS is going to bring some issues that developers need to work out, and that’s exactly what happened during the game’s time away until its release in May of this year.
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2024-07-09 05:43:16