News business Xbox: nine years following the creation of ID@Xbox, more than 2 billion euros donated to Indie
Already nine years! In 2013, Xbox launched the ID@Xbox program. An initiative to allow independent studios to easily publish their titles on Xbox consoles. And in nine years, the program seems to have been a hit.
Summary
- 2.5 billion donated to the indie
- Still a long way to go
2.5 billion donated to the indie
At Xbox, the month of March took place under the sign of collaborations. In addition to the announcement of their recent partnership with the French Football Federation, there are also many events organized with independent developers via their program ID@Xbox. Two weeks ago, a ID@Xbox Showcase even took place and returned to many of the program’s indie games like Trek to Yomi, Tunic (whose video test is at the top of this article) or There is no Light.
The latter aims to help developers of all sizes easily publish their games on Xbox media. Launched in 2013, the program is regarding to celebrate its anniversary. The opportunity for Xbox to take stock via a post published on Xbox Wire by Chris Charla, general manager Content and Program Curation. And in nine years, it would be more than two billion euros donated to Xbox partners that would have been generated:
Since the program began, independent developers have received over $2.5 billion in royalties. Total revenue generated on Xbox by partners ID@Xbox have almost doubled over the past three years.
But the numbers don’t stop there, as Xbox says 4,600 developers from 94 countries around the world provide experiences to Xbox gamers, while 1,000 creators have joined the program. ID@Xbox the last two years.
Still a long way to go
If the progression curve improves exponentially, Microsoft’s ambition does not stop there. The Redmond firm indicates that it still has work to do so that the games of the developers are presented to the general public, but also that the players can find the game which corresponds to them:
A topic of discussion that we have a lot with players and developers is that of the discoverability. Microsoft teams work on these discovery challenges every day to make sure gamers can find the games they love and ensure developers their audience finds their games.
On this subject, Chris Carla indicates that the Xbox Game Pass is another way for Xbox players to discover new genres and games. After subscribing to it,the average member“would play 40% more games and try 30% more genres.
In any case, Microsoft’s gaming branch wants to massively involve developers around the world. We see it here with the program ID@Xbox, but also recently with the creation of a division dedicated to ”cloud gaming”: it is looking for many development teams to work with to produce games “spécial cloud gaming“.
Source : Xbox
By charlanmhgWriting jeuxvideo.com
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