Will a post-metaphysical world make religious rituals a video game?

  • Sana Khoury
  • Religious Affairs Correspondent – BBC News Arabic

23 September 2022, 08:01 GMT

photo released, Metakawn

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The MetaCon project launched a non-replaceable digital business chain, with the aim of adding verses of the Qur’an to the blockchain

Meta’s announcement (formerly Facebook) of its intention to launch a new virtual world project called “Metaverse” prompted the technology, tourism, fashion, business and other sectors to hurry to reserve a space for them in the “new digital universe”. But, if we’re going to buy and sell and travel and build cities in that metaphysic, why don’t we practice our religion there too?

The idea of ​​a virtual universe or parallel reality, is not new, especially in the world of video games. With the development of virtual or augmented reality lenses, it opened up a wide field for players to create parallel characters in parallel worlds.

A famous example is the 3D game “Minecraft”, where players can build buildings, cities, and even mosques. The same applies to the game “Second life”, which is a virtual world game that imagines a second life parallel to our life on earth, in which land can be purchased, houses can be built, and all activities, including prayer, can be practiced.

During the quarantine imposed by the Covid-19 epidemic, all religious institutions were forced to test the technical capabilities available to perform prayers and rituals, which made it easier for many followers of religions to practice their customs even from behind a screen, or through Facebook live broadcast.

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