We explain what Ray Tracing is from NVIDIA

When you see some content that analyzes video games, you have most likely come across the term Ray Tracing. The biggest titles in the industry need to have the best graphics possible; plus a good story and gameplay, of course. And precisely Ray Tracing is one of the technologies that provides more realism to games like Horizon Forbidden West O Grand Touring 7.

NVIDIA began developing Ray Tracing several years ago, and what better way to understand what Ray Tracing is in the words of a member of the company? In the words of Alex Ziebert Ray Tracing is the tracing of light rays in video games. Simulating how light interacts with objects in the graphic environments of our favorite games. In other words, it allows us to reproduce, within the game, the behavior of light and its effects in the same way that it behaves in the real world.

This not only gives us more beautiful graphics, but also allows us to overcome limitations of traditional rendering technologies, creating more realistic and natural visual effects. This is very important for effects such as Reflections, dynamic global illumination (with day and night cycles), as well as shadows and ambient occlusion.

There are currently more than 70 games that take advantage of this technology, supported and accelerated by NVIDIA GeForce RTX GPUs. And more than 150 titles with NVIDIA DLSS support, to deliver the best image quality and high frame rates per second.

On the other hand, NVIDIA has more and more options to enjoy this and other technologies. Well, in addition to having graphics cards for desktop computers, a wide range of laptops equipped with NVIDIA GeForce RTX GPUs is also available, allowing you to use all its technologies, anywhere, be it to study, work or play.

As you can see, more and more games integrate Ray Tracing technology due to the great benefits it offers. Who doesn’t want to see super realistic lights and shadows? Stay tuned for the best technology news on T3 I’m flying.

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