Warlander – Fortress siege game Warlander prepares for launch

After several rather promising test phases, Warlander will be launched in free-to-play on January 24. The developer Toylogic invites players to mobilize, but also fears that matchmaking concerns will persist temporarily.

For a few months now, Warlander been tested (sometimes in open beta phases, sometimes in closed beta) and the title turns out to be rather promising with its” title=”

Gameplay

English term difficult to translate designating both the set of rules governing the game and the pleasure of the game. An MMOG with innovative gameplay will offer a unique gaming experience to the player. Similarly, a game claiming “good gameplay” will be fun and engaging.

“>gameplay articulated around sieges of fortress – a hundred players (warriors, mages or ready) are divided into squads and compete to conquer a territory and its fortifications.

After the test phases, the free-to-play commercial launch of Warlander is scheduled for this January 24 at 5 p.m. (Paris time) and the Toylogic studio is preparing for it, in particular by issuing a “call to arms” to its players: the developer encourages players… to play, in order to collect the necessary data which will make it possible to continue to refine the game mechanics. The most invested are also invited to add the game to their wish list on Steam or to publish reviews – at a time when success is measured through algorithms, player activity on Steam contributes to improving the visibility of the game on the platform.

However, the developer also warns that the launch might also experience some hiccups. During the tests, the” title=”

Matchmaking

English term referring to the automatic formation mechanisms of teams (in particular antagonists) within the framework of a competitive video game. Matchmaking will traditionally aim to create balanced matches, opposing players or teams of a relatively equivalent level.

“>matchmaking had been criticized by the testers : novice players might have to play with veterans in battles that were therefore quite unbalanced, and players from different regions of the world might have to play together and therefore encounter difficulties in communicating… These problems might persist in the launch, depending on the number of players who will be present at the release: the more players there are, the more efficiently the matchmaking system will be able to filter / bring players together, but the studio’s priority remains the possibility of launching games quickly. To this end, players might therefore be led to play with bots when completing a game is necessary due to a lack of enough players. According to the developer, “this is normal” but the studio hopes to refine matchmaking as player populations normalize.

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