2023-06-30 18:00:40
As usual, following Apple’s fantastic product presentations, we discover more details regarding the devices. Some make them even more interesting, while others reveal the limitations of certain resources — a case that fits the most recent discovery regarding the Apple Vision Pro.
According to documents regarding the visionOS for developers, there is a limitation when it comes to “fully immersive experiences”. The system has a 1.5 meter limit from the initial position of the user’s head. That is, when using some feature or interface in virtual reality, it only works if you move less than that distance in any direction.
If the person, however, moves 1.5m or more, visionOS automatically interrupts the immersive experience and displays, on the Vision Pro screens, the environment in front of the user. According to the company’s guidance, the reason for the limitation is to prevent accidents and/or collisions of the user when moving while using the headset in VR.
Nas Human Interface Guidelines of the apple, the dedicated page Vision Pro immersive experiences also provide other related guidance. The company recommends, for example, offering multiple ways to use applications, as well as selecting well the moments in which immersion will be used, in addition to creating smooth transitions between augmented reality and VR and preventing people from moving when using the device in VR.
As remembered the 9to5Mac, this limitation means that fully immersive features will be restricted to an area of 3x3m, considering the movement limit. This makes several possible applications of the headset unfeasible, in particular some related to games — so that it is quite clear that users are discouraged from moving around with the device in VR, for example. It would therefore be more desirable to use immersive experiences by the seated user.
Some, however, are speculating that this limitation may only exist at the beginning, so that this might be relaxed in the future. However, it’s notable that Apple is paying more attention to AR experiences — where you can still see the environment — which don’t have the same restriction as VR.
In any case, the Vision Pro is still in the development phase, which means that changes can and will occur until launch early next year. Furthermore, even with limited movement, “fully immersive” experiences can still be implemented, taking advantage of the headset’s high-resolution screens.
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