Virtual reality application development training

AUF Asia-Pacific is launching a call for participation in a specialized program in virtual reality* (VR) with the theme “Pedagogy and Francophonie in virtual reality”

As part of this program, it offers:

  • a formation free relating to VR application editing
  • and concours consecutive assembly of VR application entitled “Pedagogy and Francophonie in virtual reality”

Goals :

This program aims to:

  • Sensitize young students to new technologies;
  • Promote a dynamic, modern and attractive pedagogy through the use of new technologies

Calendar :

The program consists of five phases:

  • Phase 1 – Inscription : between the 20 July et 8 august
  • Phase 2 – Announcement of results: the August 12
  • Phase 3 – Pre-training (online) – general presentation of the objectives and framework of the training: August 15th (of 7:30 p.m. to 8:30 p.m., Hanoi time)
  • Phase 4 – Online formation) : intendede from August 22 au 10 october. 2 sessions/week every Monday and Thursday, of 7:30 p.m. to 9:00 p.m. (Hanoi time).
  • Phase 5 – Competition – presentation of the best projects: intended mioctober.

The training sessions and the competition will take place according to the methods described below.

1.FORMATION IN MONTAGE D’APPLICATION RV

Presentation :

  • Contents: Formation on line on the assembly of VR application by the Unity 3D tool and Unity XR Interaction Toolkit. (The training platform will be communicated to learners later by email)
  • Hschedules training : intendede from August 22 au 10 october, 2 sessions/week every Monday and Thursday, of 7:30 p.m. to 9:00 p.m. (Hanoi time).
  • Language: The languages ​​of instruction will beEnglish and French. The supporting documents will be available in French. If all the participants are French-speaking, the language used will be French.

Conditions and terms participation :

  1. Participants must complete the registration form.
  2. Are eligible for this training students of the member establishments of the AUF in Asia-Pacific.
  3. Participants must imperatively have a VR headset (ex: Oculus Quest) to install and test their application. In Hanoi, Vientiane, Phnom-Penh and Ho Chi Minh City, those who do not have a helmet will be able to go to the CNF/CEF to borrow a helmet and work on site. (Find out more regarding our CNF/CEF centres: https://www.auf.org/asie-pacifique/nos-implantations/)

2. CONCOURS D’APPLICATIONS RV : « PEDAGOGY AND FRANCOPHONIE IN VIRTUAL REALITYTHE » (only for training participants)

A competition between the best projects will be organized at the end of the training.

Terms of participation : Participants must specify on the registration page if hes wish participate in the final competition with the application they will have installed at the end of the training. The teams will present their projects in French. Therefore, at least one member of the team must be French-speaking.

Prix :

  • First price : 3 Samsung Galaxy Tab A6 64GB
  • Second prize:3 Reader 5 gen 11
  • Each participant will receive a certificate of participation issued by the AUF.

Criterias selection of participants:

The number of participants is limited to 50. If the number of registrations exceeds 50, priority will be given to group registrations and French-speaking participants.

The relevance of the application proposed by each group constitutes a leading selection criterion in the study of applications.

Contacts :

M. INTRODUCTION

Regional Technical Manager – AUF Asia-Pacific

truong.tung.lam@auf.org

+849 02 17 19 33

*Virtual reality (in English, virtual reality or VR) is a technology that allows a person to be immersed in a digitally created artificial world. It can be a reproduction of the real world or a universe totally imaginary. The experience is both visual, auditory and, in some cases, haptic with the production of an effects return. When the person is equipped with the appropriate interfaces, such as gloves or clothing, they can then experience certain sensations related to touch or certain actions (blow, impact, etc.).

Education, training/simulation, tourism, architects, … so many varied fields that move away from its primary function, which is entertainment.

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