Vampire Hunters, the little game with death in its teeth

2023-11-21 06:11:16

Another game review, another survivors-like to evaluate… And even if this journalist honestly seeks to delve into other genres of game, we can say that there is often no harm in devoting a few hours to another emulator of Vampire Survivors. And with its first-person view and its frankly different management of the weapons that our character will use to decimate thousands of enemies, we must admit that Vampire Hunters is different.

Developed and released in Early Access by Gamecraft Studios, the game has all the aspects of titles in the genre: hordes of monsters; a metaprogression allowing you to gradually increase your skills, but also to perfect your mastery of various weapons, or to unlock cannons and other holy water launchers; a difficulty that forces you to quickly try to find winning combinations… You can’t blame anyone for using a formula that works.

What makes the difference here is precisely this first-person vision: from a top-down game, we now fall into the first-person shooter. From then on, the strategy will change very significantly: impossible to stay in place for more than a few moments, in what seems for the moment to be the only accessible arena in the game, since the monsters, although they generally advance slowly, will be happy to surprise you and attack you on the sides, or even the back. And so, this fight cartoons once morest the forces of Evil must absolutely be done in motion.

The other change is the way in which the weapons are represented: rather than simply displaying the projectiles fired by the player and the spells that he can cast, for example, we will find ourselves decked out in more and more equipment. more complex which might ultimately include at least ten main and secondary weapons, if not more.

In this sense, fans of Mothergunship, another first-person shooter, where you had to create your weapon using different parts, a bit as if you found yourself in possession of an insane and functional Lego rifle, will find their account there . And there is indeed something delightfully fun regarding stacking machine guns, rocket launchers, ray guns, flamethrowers and other pointy, sharp and lethal contraptions.

That being said, the big problem of Vampire Hunters is one of difficulty: yes, you have to adapt to a new reality, with this arena where the bottlenecks are very few, but it seems that the developers pushed the note a little too much when the time to establish the balance between the damage inflicted by monsters and what the player counts as life points.

Add to that far too few healing potions, absurd additional skills such as recovering, at most, 1/10 of a life point per second, while a basic monster inflicts eight points of damage by touching our character, and whatnot, and you get a game that quickly frustrates those who stick with it. In almost four hours of play, the fact of having only managed to cross the 10 minute mark three times in a game says a lot regarding the difficulty of the title.

Vampire Hunters has several good ideas. And we begin, little by little, to want to quickly plunge back into the action, once our hero is defeated. But it is imperative that developers adjust the difficulty level if we want the experience to be more enjoyable and less taxing. Will this call be heard?

Vampire Hunters (in early access version)

Developer and publisher: Gamecraft Studios

Platform: Windows (tested on Steam)

Game not available in French

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