2024-05-08 14:00:00
If you mix Diablo with Minecraft, you get something similar to V Rising. It can be described as an isometric action RPG with survival elements. The combination of an interesting combat system and a deep building system, coupled with the gothic vampire mythology, makes this game stand out from the crowd, but it also tends to feel slow and reminiscent of mobile games at times. slightly boring. After two years in Early Access, we were given access to a beta version of the game before its full release.
As a vampire, you awaken from a 100-year hibernation and must rebuild your kingdom and spread your dark wings across the land. Aside from a brief introductory sequence, the game starts strong and fast. You start by smashing skeletons with your claws, picking up their bones, then using the bone fragments to construct your first sword. At this point, it’s clear that while it looks like a game like Diablo, V Rising is fundamentally something completely different. There’s no loot, no dungeon chasing for better gear. Instead, your vampire is an artisan capable of building an entire castle with his anemic hands.
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Therefore, no big story was presented. Mainly because the game is designed to be played on a server with up to 40 other players who can work together or compete once morest each other. There are many bosses on the map, and these bosses are organized into an act structure, namely Act 1, Act 2, and Act 3, which can take the form of a story. Basically, this is a ranking of their level and difficulty, but it would be nice to give them a little more context. Additionally, all of these bosses will respawn following a while, so if another player has defeated them, that doesn’t mean they are gone.
In the beta, we haven’t yet gotten a taste of what this will all look like on a full server, and in order to maximize immersion in the game’s fairly extensive building system, I opted to play mostly alone to avoid being overwhelmed by more things. experienced players. The vampire lords are attacking, they want to plunder me and burn down my little castle.
I’m a little torn on whether to describe the game as a building/survival simulator with action RPG elements, or an action RPG with building/survival simulator elements. It’s primarily a fairly engaging action RPG as you hunt monsters or seek out kills to drain your blood, but before long you’ll find yourself more like a Dracula craftsman with a knack for management Resource. Two different fundamental elements of the game constitute both advantages and disadvantages.
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The resource and building systems are pretty good, surprisingly flexible and in-depth. The RPG elements feel a little thin, but the combat itself is frenetic and fun. The transitions between the two tend to cancel each other out in terms of play factor. Maybe you just got into an adrenaline-filled battle with a boss you mightn’t defeat, so you return to your growing castle to upgrade your sword, only to find out you can’t do it because that you lack refined copper. Okay, so you need to make refined copper, but before you do that you’ll obviously need copper, you’ll also need wood which will need to be sanded into planks, and so on. That’s not to say it’s bad per se, but you probably can’t play the role of a construction engineer when you’re busy defeating monsters in the woods.
There is a rather unique synergy between the two main elements of the game. Instead of collecting experience points to become more powerful, collect resources to expand your castle – and eventually your entire kingdom later – and acquire better equipment. Your level of relationship with your boss should be considered primarily in the context of your level of equipment. This isn’t to say you can’t develop your character, but instead of gaining experience points, it’s done by drinking the blood of other creatures. You can drink the blood of anything from a small mouse to a large monster, and you’ll be rewarded based on what you drained last. If you defeat a boss and drink its blood, you gain new permanent magical abilities.
The interplay between building your kingdom and finding new and better blood is very effective. The basic system seems solid and well thought out, but it’s also difficult to dance with. Put resources on one machine, build something, and you have to put resources on another machine to finally build what you want, and that takes time. V Rising isn’t a game you just jump into for 15 minutes and take down monsters. I’m tired of constantly getting killed because my gear isn’t powerful enough, just when I’m ready to go out and find resources to upgrade the same gear. Additionally, when you die, everything you had on you – except your weapons – is left behind at the crime scene, so you have to go back and collect everything you just spent time collecting . That’s not to say it’s not bad at all, it’s just extremely cumbersome and often takes the wind out of an otherwise good combat system. I don’t know how to achieve balance, or if it should be any different, but it’s a game that’s more regarding pounding and pounding than slicing and stabbing.
However, it must be said that you can structure your gaming session however you want, in almost any setting. You can set multipliers to define how much you can carry, how many resources you harvest, and how much damage you deal and take. You can also set how many other players can be on the server and whether they can attack each other. So there are plenty of opportunities to refine your experience. The problem is that this can feel a bit like a cheat code and distort the difficulty level that the game is clearly supposed to have. As I said, I played alone most of the time in this beta, but V Rising was designed from the ground up to be played with other people, as friends or foes, and I might Easily imagine that building your castle and defeating your enemies is great fun – and a little easier – if you have a few friends. The number of options on how to build is overwhelming. The style is of course classic gothic horror, but you can build your castle on several floors, decorate it, and you can seduce the villagers and make them your servants. The possibilities are endless, and if you get a friend or two together, you can have a great experience – if you all have a little patience.
Finally, it’s worth mentioning – and remember, I haven’t tested how massively multiplayer servers work – that the game is in excellent technical shape. I played it on the Steam Deck at the highest graphics settings at 45fps, and despite the many small, somewhat cumbersome menus, the game adapted well to the device.
I can easily recommend V Rising. It’s well built and well designed, but you need to know what the game is and what it isn’t. While the combat is fun, it’s not enough to bore you if you have no interest in building and managing your castle. But if you want a Diablo-style action RPG where you can become a dark overlord and build your own kingdom, V Rising is the most obvious choice.
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