Unlocking Real-Time Space Flights and Exciting Events: A Starfield Mod Journey

2023-09-16 18:31:13

“id”:2119235,”type”:”num”,”link”:”https://dtf.ru/games/2119235-starfield-moddery-prodolzhayut-vayat-kosmosim-na-etot- raz-vzlet-i-posadka”,”gtm”:””,”prevCount”:null,”count”:114,”isAuthorized”:false “id”:2119235,”type”:1,”typeStr” :”content”,”showTitle”:false,”initialState”:”isActive”:false,”gtm”:”” “id”:2119235,”gtm”:null 14K views 3.8K opens Previous In a post on the topic of Starfield mods, I wrote that the game allows flights throughout space in real time (correction – for now within one star system!). The inability to fly in real time is just an in-game speed limit that is easy to bypass. This opportunity is not available in all space sims, where space is just different locations, and a hyperjump is a disguise for loading a separate space “bubble” of limited size. But in Starfield there are at least quite large “bubbles”, apparently including the entire system. Details can be found here. Starfield – now real-time flights between planets within the system are possible. But it’s not enough to make real-time flights possible. The void still needs to be filled with random events, space anomalies, pirate ambushes, etc. This is of course not necessary, but what is the point of trudged from planet to planet if nothing ever happens along the way? Now the game generates such events only with “vanilla” fast travel. “osnovaUnitId”: null, “url”: ” “place”: “post_inside”, “site”: “dtf”, “settings”: “modes”:”externalLink”:”buttonLabels”:[“u0423u0437u043du0430u0442u044c”,”u0427u0438u0442u0430u0442u044c”,”u041du0430u0447u0430u0442u044c”,”u0417u0430u043au0430u0437u0430u0442u044c”,”u041au0443u043fu0438u0442u044c”,”u041fu043eu043bu0443u0447u0438u0442u044c”,”u0421u043au0430u0447u0430u0442u044c”,”u041fu0435u0440u0435u0439u0442u0438″],”deviceList”:”desktop”:”u0414u0435u0441u043au0442u043eu043f”,”smartphone”:”u0421u043cu0430u0440u0442u0444u043eu043d u044b”,”tablet”:”u041fu043bu0430u043du0448u0435u0442u044b” In any case, you can alternate real-time and fast travel flights for greater immersion. At least there will be fewer shouts that the game is supposedly “fake” space – in fact, it is technically the same as in other space games. In the meantime, a mod is in development for a more impressive landing and takeoff, and it looks… well, quite impressive). It’s still not a manual landing and takeoff, but it’s a first-person view from the cockpit. And you can even observe this from outside the pilot’s seat, moving around the ship while – let’s assume so – the autopilot controls the takeoff or landing. This is what it looks like in preliminary tests. Looks great, in my opinion). The exact release date is unknown, but as soon as the author finishes the work, I will definitely install it for myself. All this is just the beginning of a long cosmic journey. With the release of CreationKit, it will be possible to create truly large-scale mods with transport, underwater exploration and much more. For now we just have to be patient. Good luck in space and not a speck of dust on the track, star pilots.)
1694916315
#Starfield #modders #continue #sculpt #space #time

Related Articles:  Apple unveils the world's longest cable

Related posts:

Leave a Comment

This site uses Akismet to reduce spam. Learn how your comment data is processed.