Originally named Secret of Legend, Tunic features a charming little fox in an atmosphere very inspired by the first Zeldas and all sprinkled with a slight Dark Soulienne tendency. We went on an adventure and here is our story.
Sly as a fox
Announced duringE3 2017Tunic is a game developed by a small team that we have recently interviewed. The idea of the main developer and father of Tunic (Andrew Shouldice) was to offer an isometric action adventure game that was pretty, but also very mysterious both in its” title=”
Gameplay
English term difficult to translate designating both the set of rules governing the game and the pleasure of the game. An MMOG with innovative gameplay will offer a unique gaming experience to the player. Similarly, a game claiming “good gameplay” will be fun and engaging.
“>gameplay than in his world.
You arrive on a fairly large island without the slightest clue to your adventure. You must explore, find notes and answers concerning your presence on the scene, but also that of a very strange entity which seems to be a prisoner.
It’s really the personality of Tunic – let the player discover – and this happens in particular via a small book that you complete as you go via notes that you find throughout your adventure. Therefore, depending on your tendency to explore, you can unlock certain skills quickly (or not). We walk around, we find our way through a rather clever creation of levels and, finally, we come across a path behind a fir tree which makes us discover a new note. A very old school vibe of the 90s is felt throughout the adventure and it is a real pleasure to discover these different mysteries in turn. Some will not be very sensitive to this side of the game that does not take you by the hand, while others will appreciate it.
At” title=”
Level
The “level” of a character symbolizes its degree of expertise. When created, the character starts at level 1 and accumulates experience (see this term) to increase in level. The higher the level, the more powerful the character and has various skills.
“>level gameplay, we are on a system that is certainly classic, but rather effective. We have a stamina bar that decreases with each roll or protection with the shield. As long as you have stamina, your dodge grants you invulnerability. The death of your character is equivalent to losing in-game currency as well as returning to a checkpoint you activated. Like the mechanics of Dark Soulswe can recover them by returning to the point of his death and this remains in the end very little penalizing.
Facing yourself, you have to chain the action/exploration phases and of course come across monsters with totally variable difficulties. Classic enemies generally pose little danger following discovering their pattern. On the other hand, each encounter with a boss is a real difficulty cap. No more exploration, place to fight. These are often much more complicated fights that put you face to face with the sometimes brutal reality of the game. It can be really confusing at first, but it’s also part of the essence of the game whether you like it or not. However, don’t worry: the developers have thought regarding people wanting to discover the game without having to cut their wrists or break 12 controllers. Indeed, there is a simple mode allowing you, via the pause menu, to activate an invincible mode or the fact of no longer losing stamina. Enough to allow everyone to discover this little nugget.
Whether in terms of its graphic charter, its sound aspect or its gameplay, Tunic is a relatively well thought out game. It offers both complex aspects while making it possible to make the difficulty of the fights obsolete. However, we will see that the game really leaves you with very few clues and that being blocked can quickly discourage the player. Tunic is available on Xbox One and Xbox Series via Xbox Game Pass and on PC for $27.99. Honestly, if you have the Gamepass, I warmly invite you to discover the game.
Test carried out by Glaystal on PC using a version provided by the publisher.