Total War Warhammer III – Preview of Total War Warhammer: Immortal Empires – Rise and Fall

Alongside Total War: Warhammer III’s first DLC, Champions of Chaos (the test of which will be released soon), Creative Assembly has released the Immortal Empires beta, bringing together maps from all three Total War: Warhammer. So, conquered?

It’s big

This was the most impressive moment: following 18 hours of play and a hundred turns, when I thought I had made good progress in my game, I risked a look at the complete map, displayed in the save screen.. the result was spectacular.

Immortal Empires is big. Very large. Very, very big. Also very rich: all the factions of the three games – and their respective DLCs – are present on the map. The integration is of high quality. Indeed, despite the many factions present, the passage of towers is very fast. The progress of Creative Assembly on this point since Total War: Rome 2 are impressive. In addition, the map is generally well laid out, even if we might regret the small place left to the oceans, so important in Total War: Warhammer II. Dark Elves won’t like it.

If you’ve played Mortal Empires, you might be worried that this gigantic map rhymes with “endless campaigns.” To tell the truth, it is even the opposite. Immortal Empires offers three victory goals: short (30 settlements), long (70), and domination (252). After 6 p.m., the reference point, I had 59. So I had reached the short victory without paying attention to it and I was ultimately very close to the long victory, but very, very far from the domination victory. After this first experience, I tell myself that the ideal would probably have been a short victory following 70 colonies and that this triggers an endgame event which the player would have had to triumph in order to reach… 120 colonies, for example? As it stands, the lens seems either too low or too high, which is a bit of a shame.

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Alpha & Omega

Unlike Mortal Empires, Immortal Empires comes with the “beta” tag. However, while playing, I hardly understood the use of this term, as the game seemed so clean to me… ah, until the moment when I was unable to move the camera with the keys of the keyboard ( nor use the keyboard keys for anything, in fact). This” title=”

Bug

English term literally meaning “insect”, in reference to the insects causing short circuits in the very first supercomputers. By extension, today, a bug designates a computer error or a malfunction of a program.

“>bug Happened several times, until the game crashed… following which I had no more problems.

A bug on a game, it’s not much. However, it was quite penalizing, so we would have to see if this kind of situation occurs among many users. I also remember being able to play without incident at the time of Total War: Rome 2, when so many people were struggling with the title… so a personal experience is not necessarily generalizable, it will be necessary to see what that gives on a larger scale when it opens to the general public tomorrow.

In addition, I must raise the main problem of this content: it takes up the siege battles of Total War: Warhammer III, that I hated so much. It’s logical, but I would have loved to have the choice, as I preferred the formula of the first two opuses. Mods fix the problem, but I admit that I was not super keen on the idea of ​​trying them as part of an early access beta.

All united once morest the dear life

My first adventure once morest the immortal empires turned out to be very positive, much more than the one involving the mortal empires, yet not labeled “beta.” There are still some balancing issues, especially regarding the number of colonies to have for the different victories, but this can easily be corrected. With that, I’m going back, I still have 80% of the world to conquer.

23 factions, just that

Test carried out by Alandring from a version provided by the publisher.

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