Top Nvidia news from the 22nd GDC Game Developers Conference

Nvidia is currently participating in the GDC Special Conference for Game Developers, which is currently being held in San Francisco, United States, and this conference will continue until March 25, and the company has revealed a set of its new technologies that greatly help and facilitate the work of game developers, In addition to a new update of the DLSS library and the games it supports with the latest games on PC platforms.

Nvidia’s Omniverse platform to support developers and make it much easier for them to work

Game development and design techniques have evolved significantly in recent times, and most of this development came from artists and illustrators who work with 3D technologies in order to design the details of characters in games, in addition to developing and updating environments, lighting, and sounds surrounding the characters and players within the game world, and the development of this development Great pressure on game developers, as they need to work together on an ongoing basis in order to build and configure libraries of 3D content in order to be reused in different regions and stages or levels of development within the game, and this greatly requires large teams of developers who consume a lot of Time and effort while developing these games from them.

Top Nvidia news from the 22nd GDC Game Developer Conference 1

This is what the Omniverse platform addresses, as this platform connects artists and designers with their applications, tools and digital assets in order to be reused in various areas and processes without the need to repeat basic design processes or take a large amount of time in experimenting and making critical decisions within the game.

The platform helps designers and artists collaborate and simulate and modify the development process in real time, where game developers can use tools that support AI and RTX technologies from Nvidia, as well as create new custom tools easily and very quickly, and these tools help designers facilitate their jobs and roles in the process development, which results in a slightly faster game development process.

The Omniverse platform from Nvidia includes a wide range of different tools and components that help game designers, including:

  • Audio2face is an artificial intelligence application from Nvidia that helps character artists create unique designs for user faces and in-game characters through a single audio file. sympathy for her
  • Nucleus Cloud: This tool helps developers easily share different Omniverse scenes over the Internet without having to configure a local sharing network and then deploy tools within this local network, thus increasing the speed of work and access to different files inside and outside teams.
  • DeepSearch is a tool that helps developers quickly search their library of 3D content, and this search is done via natural language inputs and usual images.
  • Connectors Tool This tool helps Omniverse developers to connect external design tools not developed from Nvidia with tools developed locally from them, as it allows the exchange of files between them in an easy and very fast, so that you can integrate Omniverse files into the game engine directly.

Games that get DLSS support

Nvidia also announced the acquisition of a group of diverse and modern games for DLSS technologies that help develop game libraries and improve display resolution and graphical display rate very quickly thanks to artificial intelligence technologies. Next.

And Evil Dead: the Game technology that gets a performance upgrade and DLSS technologies on May 13th, which is the date of the game’s release and local launch, in addition to improving the Killer Paradise game tool by up to 60% in 4K thanks to new DLSS updates.

Top Nvidia news from the 22nd GDC Game Developer Conference 2

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