This is Wild Hearts, the new EA in the universe of hunting monsters

Wild Hearts offers to hunt monsters. And he does it with personality, with novelties. Enough to attract gamer attention in a context in which the king of the genre is Monster Hunter. What stands out to Wild Hearts It is that in its solid offer of action and combat in the third person it applies a plus, a variant of Fortnite: building structures that influence and, in many cases, define the encounters with the beasts.

And there, with that key contribution, everything becomes beautiful. Swords, dodges, powers, jumps and counter-attacks must be coordinated. What results is a killer goal: beautifully grueling battles in a setting set in something of a feudal Japan, where life has gone wild. Literal. for what to play Wild Hearts in cooperative mode (up to three players) it is the best experience.

Developed by COW TECMO and distributed by EAthe respectable Wild Hearts It is available for Playstation 5, Xbox Series X and S and PC. At La Voz we play it on a Play 5.

And then we tell you more details about the story, the gameplay, the visuals and more. If you want to have a screenshot of what Wild Hearts delivers, here is this 10-minute video with a cooperative battle.

The Wild Hearts Story

It all happens in the region called Azuma, where the beasts (called Kemono) turned into creatures that instill panic. And that they are huge, that they merged with elements of nature, that look like alienated, indomitable, ferocious animals. Wild Hearts He will not be remembered for imposing an enemy that lives up to the collective gamer memory, but he does have beasts that fit perfectly with the proposal.

Another truth is that the story unfolds quite slowly, with extremely slow dialogues and cinematics without rhythm. The desire to get into a fight already collides with those presentations in which the stories of characters unfold: the first one to be found is Muijna, a mysterious musician with powers. There are more, with different profiles that make the gameplay, like Natsume, who helps improve weapons.

By the way, the one we played with is widely editable. And neither will he remain in the collective memory for his motivations or for his charms. He is, in any case, a character to improve to the point of making him competitive against those beasts.

It repeats itself, history is a context for the fighting. Nobody will make a TV series with his argument.

Wild Hearts playable keys

Once the character is created, what follows is a tutorial. The sword attack is taught from top to bottom or to the sides. A lunge. He dodged. The jump. Also collect items to recover health. And an addition: the action of climbing and rolling wears out an energy bar and it is necessary to manage those variables.

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The character also has the ability to create elements that are implanted on the stage, such as boxes to climb on. That’s where the “similar” to Fornite comes in. Create structures that serve to fight and move vertically. And those structures stay on the stage, making them usable to other players. Items need to be collected to create those structures, so “attacking” trees will also feel Fortnite-esque.

The “weight” of the character movement is excellent. Balanced. Each attack has its intensity, which is felt on the joystick. That perception is fabulous and gives Wild Hearts a distinctive touch.

There are eight weapons available. They seem little, but they are enough. There is the katana, of course. There is a greatsword called Nodachi. A bow (Bow), a kind of flying umbrella (bladed wagasa), a cannon, something like a claw to climb monsters and, best of all, a multifunctional rod that can be like a double sword.

All this to attack a respectable number of beasts: 21. The one seen in the video of this note is called Kingtusk and it is a pig with horns and branches. Those beasts are evolving.

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Lo visual de Wild Hearts

It seems nice. Colorful. It’s not stunning. But it does shine with effects at the time of the execution of powers. It depicts in detail the regions where the action will take place: Fuyufusagi Fort, Sacred Mountain, Akikure Canyon, Haragasumi Way and Natsukodachi Isle. It fails in the dialogue animations and the cinematics are somewhat crude. But, it is reiterated, history is a journey to go from combat to combat.

Conclusion

Wild Hearts It is friendly for those who get into this type of video game for the first time. Adding the dynamics of the buildings in the middle of the battle is a goal. The online cooperative mode works correctly and is more than necessary to progress. Playing alone makes everything very difficult. The combat, at its core, feels powerful and balanced. The playable proposal is rocky. Wild Hearts Register your name among the great video games of 2023.

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