This is how the graphics of The Last of Us Part I have changed – Original vs remake comparison

Given the The Last of Us Parte I he arrives september 2 a PS5 (later it will also come out in PC), PlayStation Studios y Naughty Dog today released the first in-depth look at the remake of this first installment of the post-apocalyptic action saga. After knowing the details of the new version, the youtuber The Bit Analyst has published a comparison between this game and the original from 2013first released exclusively for PS3 and later remastered for PS4.

In the video, for which the youtuber has replayed The Last of Us to capture the very moments that appear in the new trailer of remakewe can appreciate the differences between both versions: The Bits Analyst himself points out that new animations have been added, others that were already there have been corrected, the physics and reactivity of objects in the scenarios have been improved, effects such as explosions and spores have been retouched, changes have been made to the cinematographic scenes, including shot modifications, new lighting effects have been introduced… Under these lines you can see the comparative full.

Other improvements of the remake of The Last of Us

In addition to all these differences, the most visible changes in The Last of Us Parte I with respect to the original game are in the section of graphic quality and performance: Improved modeling and textures, applied animations of The Last of Us Parte IIand also this remake offer a graphical mode to Native 4K and 30 images per second, or dynamic 4K with a 60fps target. Of course take advantage of the usual features of PS5 and the DualSense controller (haptic response, adaptive triggers and 3D audio), and also include artificial intelligence improvements and new game modes.

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