The debate regarding soullikes has once once more flared up on the network, in which the creator of The Witness and Braid, Jonathan Blow, expressed an unexpected position. Game designer wrote on twitter that Elden Ring has no design as such.
It’s a huge map, full of tons of bosses with different attack patterns, and the scale alone is interesting and impressive.
According to Blow, the whole point is that this time the game turned out to be larger than others of its kind and richer – that’s its whole secret.
We put a lot of things in one bag. Keep this bag.
In a follow-up tweet, Blow added that this was not a complaint regarding the game and the developers did a great job.
It all started with the opinion of YouTuber mollyrocket that “most AAA games have become difficult to play” due to the falling level of design and the growing scale of the games themselves. By the way, he later published a starter pack for a modern big game, and it’s hard to argue with him: