The Witcher gets multiplayer and computer-generated environments

That’s right: multiplayer gameplay and procedurally generated environments will be in the next Witchergame (codename Project Sirius).

More regarding the new ones Witcher-To you

Though Sirius doesn’t The Witcher 4 is, it is a spin-off entry in the Witcherseries currently in development at CD Projekt Red subsidiary The Molasses Flood. The game, which was revealed in a recent investor presentation, is currently in pre-production and is billed as “an innovative take on the Witcher-Universe presented. CD Projekt Red confirmed on Twitter that Sirius will feature multiplayer elements in addition to a single player campaign spanning “multiple quests and a full story”. There’s no indication yet if this will take the form of competitive multiplayer or online co-op. What’s more, the upcoming Witcher game will feature procedurally generated levels – that is, environments that are created automatically to specifications, rather than manually.

So Project Sirius will be a game in which “many environments are procedurally generated”. The Molasses Flood is already proficient at generating content procedurally. The studio is best known for creating the roguelike survival game The Flame in the Flood from 2016. In a post-apocalyptic version of the USA, you must search for resources and craft tools while making your way through a procedurally generated river. The co-op survival game Drake Hollow (2020) also included a procedurally generated map where you might build a settlement and rescue creatures. So now it’s time to get into really well-known brands like before The Witcher to do – what do you think of this approach?

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