The Truth Behind Call of Duty: Modern Warfare III’s Development Revealed – Impact on the Franchise and Future Under Xbox Game Studios

2023-11-10 08:32:38

You’ve literally been the designated reviewer for most Call of Duty games over the past few years, and those of you who read my reviews may have noticed that I’m tired of the direction the franchise is taking. This is one of the reasons I didn’t want to check out Call of Duty: Modern Warfare III. I’ve also heard some concerning things from game staff, so I wasn’t surprised when Ben shared his rather negative thoughts regarding the event last Saturday. Nor is he alone. MWIII’s campaign was basically blasted by every influencer who didn’t want to be on Activision’s good side. How might it go wrong? Well, this kind of ties into something I’ve written regarding before. Because Bloomberg’s Jason Schreier has published a new report claiming that while Activision may have always planned for Call of Duty: Modern Warfare III to be a premium game, many developers have long believed it would was DLC for last year’s Call of Duty: Modern Warfare II. One of the reasons for this is one of the most obvious things regarding the game: it was made in half the time of other Call of Duty games. Not only that. Sledgehammer’s lead developer was originally told to make a smaller-scale Modern Warfare spin-off set in Mexico, and following Treyarch’s game was delayed until 2024, they were forced to make it more achievable in a shorter timeframe. Those plans changed last summer, when Activision rebooted the story and instead told the team to make a full sequel to MWII. For a studio that also went through some truly horrific crunches while developing Call of Duty: Vanguard, this is quite taxing and frustrating. Some of you might say that it doesn’t matter that almost every Activision studio helps make every Call of Duty game these days. This actually makes things worse. Many of the developers Schreier spoke to said they had to get approval from Infinity Ward before making changes and putting content into the game, making the process ineffective and frustrating as they waited for feedback and were sometimes forced to make Unwanted changes are obviously neither fun nor quick. Needless to say, Sledgehammer’s studio head Aaron Halon had a different take on Call of Duty: Modern Warfare III’s development in his official statement: “We’re incredibly proud of Modern Warfare III – both at launch and A full game experience, or the upcoming year of content we have planned for the community. On behalf of the talented team at Sledgehammer Games and the partner studios we work with to develop, leading the first-ever back-to-back sequels for Call of Duty is a huge undertaking A labor of love. We can’t wait to see our community’s reaction to everything the entire game has to offer, including campaign, multiplayer, and zombies. From the beginning of development, we’ve been focused on creating the next groundbreaking Call of Duty game. Long before we wrapped up our last game, we heard loud and clear from fans that they wanted to stay in the same series and play together longer. And that’s what we delivered— —The first true sequel in the history of the franchise. That’s why for the first time, we’re adding features like “Carryover” to recognize the investment our players have made in the Modern Warfare series. We are proud to be the team behind Modern Warfare III. We have been working hard to realize this vision that has been years in the making. Any statement to the contrary is untrue – it’s our game and we can’t wait to play it with everyone online. Note that the only thing he denies is that Call of Duty: Modern Warfare III was originally planned as DLC? The rest of the statement is basically him highlighting the fact that you can bring much of the content from Call of Duty: Modern Warfare II into MWIII when it officially launches today, and development People put their hearts, sweat, and tears into making games. I never questioned that last part because the main issue here is what executives are forcing teams to do and how fast they have to get it done. Let’s hope that changes, now that they’re owned by Microsoft. Do you care regarding what goes on behind the scenes of a Call of Duty game? Do you think future games will be better made under the Xbox Game Studios label?
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