The Truth About Loading Bars: Why They’re Almost Always Fake in Games

2023-07-01 09:09:19

It does not reflect how the process actually goes. “id”:1925106,”type”:”num”,”link”:”https://dtf.ru/games/1925106-razrabotchiki-priznalis-chto-poloska-zagruzki-v-igrah- pochti-vsegda-feykovaya”,”gtm”:””,”prevCount”:null,”count”:175,”isAuthorized”:false “id”:1925106,”type”:1,”typeStr”:” content”,”showTitle”:false,”initialState”:”isActive”:false,”gtm”:”” “id”:1925106,”gtm”:null 13,468 views Discussing loading bars in games has begun after a tweet by comedian Alasdair Beckett-King. He jokingly suggested to game developers that these bars move at a uniform speed and thus reflect how long the loading process will take. In response, a number of developers said that the loading bar in games is almost always fake. The reason for this is perception – the player simply does not believe in a uniform load. Fun fact: players don’t trust the loading bar’s uniform movement. Regular jerks and pauses seem more believable. I’ve worked on games where we simulated this effect artificially. Game design often starts before the game itself. Mike Bitell, Game Director, John Wick Hex and TRON: Identity You might think Mike is joking, but he’s not. I’ve worked on games where we also made fake loading bars and even stretched the loading. I don’t remember programming at least one correct bar. Rami Ismail, co-founder of Vlambeer I’ve never worked on a game where the loading bar wasn’t fake. A correct indicator causes an alarm. Maybe that’s why we don’t like loading screens so much and strive for seamless streaming of assets or, if the harsh reality of development interferes, just add an icon that rotates. Raul Rubio Munarriz, Founder of MercurySteam and Tequila Works When I was designing the loading bar for maps in Age of Empires, I basically wrote in code, “Now get to 20%.” Greg Street, former World of Warcraft game designer and Riot Games MMO producer And some developers even add a loading screen even when the game doesn’t need it. We literally added a loading screen and a five second pause because we needed a transition. Despite the fact that the game loads the level instantly and this screen is not technically needed. Vladimir Bogdanich, Game Director at Under the Stairs Now, many developers are trying to completely move away from loading screens, relying on the capabilities of SSDs. However, this is not always possible, and therefore, in games like Starfield, loading is still found – though more often with an icon, not a bar.
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