2023-05-15 23:38:11
Activision’s “Call of Duty” series has several popular maps that have been remade several times, but the one that stands out is the extremely narrow map “Shipment”.
Due to its narrowness, Shipment is a festival map in the state of “immediate death or immediate kill following respawning”, making it impossible to play once morest each other.Actually, that should be true, originally from “CoD4: MW”Incorrect release of something used for testing purposesIt turned out that I did.
CONTENTS
The secret story behind the birth of “Shipment” revealed following 16 years
「shipmentMany players know that. This map, which first appeared in the legendary work “Call of Duty 4: Modern Warfare (CoD4: MW)”, has a joke-like design in which containers are placed on a narrow and square map, and strategy It is a big feature that it is equal to nothing.
The evaluation of Shipment as a competitive map has been a topic of discussion with every remake, and there have even been requests to “delete it.”
However, in recent series, including the latest installment in the series, Call of Duty: MWll, this narrow map is perfect for quickly completing content such as weapon leveling, various challenges, and the Battle Pass, and is a permanent addition to Shipments. It’s so popular that it even has playlists. The quirks make it one of the community’s favorite maps.
The implementation was just “forgot to delete”
DEXERTOIn an interview with Infinity Ward staff, the implementation of Shipment was simply a “accident‘ has been revealed to have happened. This shipment is now firmly established in the series, but it was originally a map that should not have existed.
According to multiplayer design director Geoff Smith, Shipment was originally created in the era of split-screen TVs, so it was a simple map like that. is intended to be played on a vertically split and elongated screen.
During the development of Call of Duty 4:MW, released in 2007, staff at the time used this map for internal testing purposes and incorporated it into playlist scripts. but,I forgot to delete this map before releaseIt seems to.
“When the multiplayer lead at the time released the live build,I forgot to pull out (the shipment) and I mightn’t put it back in.that was just an accident」
“CoD4: MW” was a worldwide hit and determined the subsequent success of the CoD series, but in fact it was released in a somewhat stupid state, leaving a test map.
Unexpected success
If anyone had noticed this mistake prior to release, Shipments wouldn’t exist in the world of CoD today. It seems that the fact that the shipment has become one of the popular maps is that it was “not planned at all” as a developer.
It is surprising that there was such a background to the birth of shipments, which have secured a niche position, even though everything happens by chance. There should be a lot of behind-the-scenes stories in “CoD: MWll”, which is currently in service, but I’d like to look forward to the day when such episodes will come out someday.
Source: DEXERTO
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