Square Enix revealed it was conceiving the Chrono Cross remastering project when the company began to worry that the 1999 classic was lost for the ages and “unplayable” on modern systems.
In a new interview, original game director Masato Kato and composer Yasunori Mitsuda acknowledge that while it was originally intended as a way to celebrate the RPG’s 20th anniversary, Chrono Cross: The Radical Dreamers Edition also sought to ensure the game might be played in the future even without backwards compatibility.
“By the time the project was released, Chrono Cross might have become inoperable,” Remaster producer Koichiro Sakamoto explained in an interview. GamesRadar+.
“There was a PlayStation 3 game archive service that let you play PlayStation 1 games. But PlayStation 4 was already on the market. We didn’t know at the time if the PlayStation 4 would also have a game archive service. Chrono Cross may become unplayable, so a remastering project has been put in place, and that’s the backstory.
Last month, Square Enix pledged to fix issues plaguing the beleaguered Chrono Cross remaster, otherwise known as The Radical Dreamers Edition, in a new patch nearly a year following its initial release on PC, PlayStation, Xbox, and Switch.
Chrono Cross: The Radical Dreamers Edition launched last April, giving players a smash hit version of Square’s 1999 PlayStation JRPG Chrono Cross, in which a teenager named Serge finds himself in an alternate reality where he died as a child.
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