The Legend of Zelda: Eiji Aonuma understands fans’ nostalgia for old dungeons

2023-12-14 15:38:15

Indeed, some players appreciated the old Zelda games for their intelligent dungeons which could sometimes require hours of thought to complete. Sometimes precise dungeons which could involve a very designed and very deliberate experience for some, and from which the franchise wanted to move away a little for Breath of the Wild but perhaps a little too much for some…

one of our guiding principles was to rethink the conventions of the series, and this also applied to our thinking about dungeons

That was kind of our intention with Tears of the Kingdom, to put a little more density or thought into the design of the game’s dungeons.

I mean, when we thought about Breath of the Wild, one of our guiding principles was to rethink the conventions of the series, and that applied to our thinking about dungeons as well. So we kind of broke our previous assumptions about how we’ve done the dungeons so far with this game. And I think the result was a simpler approach than you’ve seen in the dungeons in this game .

But then we heard the fans’ desire for a slightly more designed dungeon, and that led to our approach to dungeons for Tears of the Kingdom. And so, as we move forward, every time we make a game, we look back at our past and then consider where we are now with the freedom that we give the player in these games.

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