The Last of Us Part 1 : un remake qui claque ?

When “The Last of Us” was released on Playstation 3 in 2013, the success was immediate for this new title from the American studio Naughty Dog, rather accustomed until then to lighter stories with licenses like Crash Bandicoot, Jak & Daxter and the first three Uncharted. Combining action, horror, human drama and initiatory road movie The Last of Us amazes critics and players and becomes a cult game for an entire generation.

Today, it returns to us in its ultimate version on Playstation 5. We find there all the elements present in the previous versions of the title (the game had already been entitled to a “lazy” remaster on PS4), including the narrative segment ” Left Behind” devoted to little Ellie, embellished with a good dose of polish in terms of technique, artistic direction and ergonomics. This version offers the choice between two resolutions: a “native 4K” in 40 frames per second and a “Performance” favoring fluidity at 60 frames per second with dynamic 4K or 1440p. Nothing better than the first choice to realize the work carried out on the graphic overhaul of the game which offers us modeling of characters and sumptuous decorations. The game also benefits from numerous accessibility options as well as gameplay changes (aiming, melee phases, etc.) which make the adventure even more pleasant to navigate.

TLO on PS5 is a game as well as a sublime remaster that gives the story a first-rate setting that those who want to discover the game in 2022 will appreciate, others would be wise to wait for a small price drop before buying. crack.

Carlos Benedito, a former aeronautical engineer, has his eyes turned to the sky… and even beyond, as evidenced by his first video game project: Mothership. This first title entirely made in 3D is surprisingly ambitious for the next new Toulouse studio Space Game Studio. “My goal is to create accessible and innovative video game experiences, combining art and science” says Carlos.

Mothership is presented as a space exploration game mixing adventure and astronomy, the player embodies a space explorer who travels through the star systems of our galaxy in order to find other space refugees. Alongside this bewitching and contemplative gaming experience, the developer from Valencia does not forget the educational dimension that stems from his approach: “we are developing StarMap, an educational version of the game’s spatial systems for museums and organizations educational.” Indeed, controller in hand, the software is easy to learn and has many advantages to understand, among other concepts, the rotation of planets and satellites. Head in the stars but with his feet firmly on the ground, this might be the state of mind of Carlos who is looking for financial and institutional partners so that his project can see the light of day. Given the quality of his project, there is no doubt that he will attract the attention of informed investors.

In any case if they want to know more they will not need a star map but just a link: SpaceGameStudio.com

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