the gameplay and the city of San Vansterdam dissected by the develops

Always busy shaping the next Skate (stylized as a skate.), the Full Circle studio got together again to give an update on the production and the work done since the last “Board Room”, that’s already 4 month. The first interesting detail we learn is that the team has completely reworked the animations, so that they appear more fluid and natural. This means that all the motion capture has been redone from scratch, just to start on a good basis. Indeed, until now, the developers of each Skate game stacked new animations on top of old ones with each new episode, which made the game significantly heavier. be more consistent with what is being done today in the world of skateboarding. By the way, this skate. will go further in the acrobatics to be performed, with the possibility of interacting with elements of the decor, such as hanging on to a horizontal bar before landing on his board.

This Board Room #2 is also an opportunity to talk about the fictitious city of San Vansterdam, a place where you can roam freely, on your skateboard or on foot. The developers of Full Circle wanted a more open approach to exploration, with the possibility of even climbing the walls of buildings. Better, in this skate., the player will have the possibility of creating his own architectures, to then use them to grind. Obviously, the images of the game that are shared are far from being representative of the final result, most of them not having the final textures. But all of this provides a nice glimpse of what awaits us in 2023.


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