The Fallout 4 next-gen update gives with one hand and takes with the other

The Fallout 4 next-gen update gives with one hand and takes with the other

Based on the early videos, the Fallout 4 update is not bad, but we will not give up on it.

Something for something – this might also be the case today Fallout 4 next-gen update motto. Because of the update intended primarily to boost the Xbox Series X|S and PlayStation 5 editions – who knows how long – we have to cancel Fallout London. Team Folon has been making the extremely ambitious mod for years, and it was supposed to be released in April this year.

But now that Bethesda is adapting the game, extremely popular timing the hype around the amazon series figured it was time to release an update, it might all go to the soup. Another joy in the joy is that with the release of the 14-15 GB patch, Bethesda made the Creation Club and the mod menu unavailable for an indefinite period of time. So it’s not enough that probably all fan content might have gone haywire because of it, you can’t even experiment with what works and what doesn’t at the moment. Nice job!

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But what did we get in return for all this? Well, a lot of bugs have been fixed, and on consoles, Fallout 4 can finally run in 4K and/or 60 FPS, depending on which setting you choose. Which is a great thing because right now fans of the series live and die for the game, so new players can at least experience this title as if it was released recently. But on top of that, there were also new missions that we can enjoy not only on the current console generations, but also on other, older platforms following the free update. And on PC, the game finally officially supports ultrawide monitors.

If you are curious regarding how the Fallout 4 following the update, here’s an early video to check out the changes. Based on this, you can’t compare the work done by Bethesda, for example, with what CD Projekt did The Witcher 3-malbut this still makes the end result acceptable:

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