The creators of The Callisto Protocol have improved the optimization of the PC version

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Studio Striking Distance announced regarding the release of the first patch for the PC version The Callisto Protocol. It fixes issues with gameplay freezes due to shader compilation. Thanks to him, the compilation will take place in the game menu, and not directly during the game.

The first patch weighs regarding 467 MB and really removes a number of technical problems of the game. However, this side of the horror movie is still far from the norm, and the developers continue to work on optimizing their project.

How report analysts, The Callisto Protocol takes advantage of CPUs and GPUs unproductively, especially in ray tracing effects. In particular, the processor cores are used by less than 60%, and this significantly reduces performance.
Nevertheless, a start has been made, and this is immediately affected on the user rating in Steam. If immediately following the release the game was recommended by only 30% of buyers, now this number has increased up to 44%.

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