The authors of Diablo IV talked about graphics and visualization

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Blizzard released another quarterly report about the development Diablo IV. This time it was dedicated to graphics and visualization – from lighting and environment to props and interactive elements. We collected the main thing from the blog below.

The developers tried to make Sanctuary, the world of Diablo IV, darker and more authentic than in previous games in the series. The benchmark is believability, but not realism. Players will be able to explore five different regions and hundreds of dungeons where monsters hide and valuable loot is hidden.

Bank of Skosglen

The environment artists tried to convey the image of the wild coast and untamed capes, where danger awaits at every step, and corpses rot on uncomfortable beaches.

The atmosphere of the place is reminiscent of highlands and swamps. All the buildings on this coast were built from improvised materials, and the inhabitants themselves earn a living by fishing.

Many of the props, such as ships and fishing nets, are dynamic. All decorations of the drowned are interactive or destructible.

Orbey Monastery

An isolated and remote landmark in the depths of the Dry Steppes. In this region, the authors worked with the idea of ​​dusty grasslands with sparse vegetation, and also created a biome of salt marshes with blue alkaline lakes and bright geothermal springs.

Forgotten treasures are hidden in the ruins of an abandoned monastery, and outside of it, players are waiting for battles with the indigenous inhabitants of the region.

Kyiv

A military settlement with an oppressive atmosphere, sheer stone walls erected around the perimeter, and a deep moat.

Kiovoshad is divided into many areas with their own scenery. The interior buildings are made of pine boards and birch shingles. The developers tried to make the settlement lively and cozy with the help of warm and earthy tones.

Dungeons of Sancutaria

Dungeons in Diablo IV will also be randomly generated. At the same time, exciting new features help create even more dungeons – more than 150.

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For this, the way of developing the environment has been changed – it has become more flexible. The video below shows several types of scenery, as well as their modification with the help of props, interactive elements and lighting.

Forgotten places of the world

A type of scenery illustrating the “return to darkness” principle. The developers have presented a deep dungeon with a mysterious and disgusting corruption. Everything inside is designed in a mysterious and creepy style, and the scenery, for example, twitching spider legs, is both intriguing and unsettling.

Great attention is paid to the scale, depth and outlines of the playing area. The dungeons should feel limitless, as if only a small part of a vast labyrinth had been explored.

Vile Caves

This is a secret resting place for druids that has been taken over by demons. In the dungeon, you will find a large number of items of Druid culture, such as talismans and amulets.

flooded depths

In the video, the authors demonstrated the function of scenery change points, which help to connect two different types of scenery in one dungeon.

The hero moves from a well-preserved floor of the fortress deep into a dilapidated dungeon, where the drowned have fortified themselves. The gloomy and ominous corridors of the tower will gradually be replaced by putrid sea tones.

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