Test: Souldiers, when the potential does not materialize

How do you go from the virtual certainty of having a future great independent game in front of you to a test that will unfortunately chill a lot of people? Since you have all already read the note at the bottom of this page, you also know that Souldiersfar from being bad, falls into the hands of titles with faults too pronounced to be recommendable to ordinary mortals. This does not detract from the qualities that we found in it two months ago and which are still its strength, starting with its insane graphic touch, which makes even the most stupidly difficult passage a visual delight at all times. Artistically, whether in terms of music, animations, light effects, pixel art incomparable, it is a sparkling success that alone is worth your curiosity. His start to the game, very promising and frankly friendly, suggests a real know-how and a fair balance of obstacles. As a reminder, you are about to land in a universe fantasystrolled between your kingdom and the mystical land of Terragaya, at the edge of the beyond. But in fact no, after seven or eight hours of play, it becomes difficult to die, extremely punitive not by penalizing death with a loss of experience or money, but only with a dead loss of time.

Leave a Comment

This site uses Akismet to reduce spam. Learn how your comment data is processed.