It has been reported that Literal, a PS5 exclusive and developed by House Marquee, a studio affiliated with SIE, will be released on PC.
The release date has not been announced in the meantime, but recently SIE released additional information regarding the PC version and confirmed the release date.
The Literal PC version is scheduled to be released on February 15th, and a video introducing various features that can only be experienced in the PC version has been released.
Porting to PC this time was carried out by Climax Studio, and PC version only wide resolutions such as 16:10 ratio resolution, 21:9, and 32:9 are also supported.
In addition, it will support achievements and 5 graphic presets, and it will also provide a function to check CPU and GPU usage and frames.
In addition, NVIDIA’s DLSS and AMD’s FSR, FSR2 are also supported, and ray tracing is also supported. In the case of ray tracing, it was introduced that it is customizable, and the intensity can be adjusted with a slider.
In addition, both the controller and keyboard and mouse can be customized, and when using the PS5’s DualSense controller, haptic feedback and adaptive triggers will be supported, just like the PS5 environment. Finally, Dolby Atmos, two types of 3D audio, and 5.1/7.1 surround sound are also supported.
On the other hand, five types of PC requirements were also released, and in the case of enjoying a resolution of 4K or higher, it is also confirmed that a rather high-end RTX 3080 or higher-end graphics, 32GB or more memory, and a high-performance CPU with 8 cores or more are required.
The Literal is currently available on PS5, and will be available on PC on February 15th.






Over the years, we’ve seen many failed attempts to adapt console or PC games for mobile users. Either the final product changed what was special regarding the original, or too many questionable monetization schemes were implemented that sucked the fun out of the game. A few managed to pull it off with flamboyance.
Rocket League Sideswipe is one of them.
Rocket League Sideswipe(Android [在 Pixel 6 上查看],iOS)
Developer: Psyonix Studios
Publisher: Psyonix Studios
Published: November 29, 2021
MSRP: Free to play, with in-app purchases
Rocket League Sideswipe sets a new standard for publishers trying to bring their successful PC and console franchises to mobile devices. Developer Psyonix has taken the recipe it perfected in Rocket League and reimagined every ingredient in 2D aircraft. It’s still a fast-paced and intense game of auto soccer, but now there’s a strong emphasis on verticality. The cars in Sideswipe aren’t designed to stay on the ground, as you can jump, boost and fly through the air trying to knock the ball into your opponent’s goal.
The controls are easy to learn, but require a lot of practice to perfect. A digital joystick on the left side of the screen controls the car’s direction, while jump and acceleration buttons on the right will send it flying. Just like Rocket League itself, momentum is the key to victory. You need to be able to see where the ball is and determine how much jump and boost to get your car to hit it with maximum effect. This can be difficult to figure out. My first few games in the lower bronze division of the season were hilarious as me and my opponent dropped the ball a lot. Figuring out how to best utilize the 360° motion available takes time. But now that I’ve put in regarding 12 hours of play, I’m much more skilled with the ball and often manage to improve the score so much that I’m seeing more opponents sent off than sticking around for two minutes.
Two minutes may not sound like a lot, but any Rocket League player knows that a lot can happen in a short amount of time. I had a few games where my teammates and I came back from the precipice of defeat and narrowly won. On the other hand, I saw opponents chip away at what I thought was a comfortable lead with some clever teamwork and tricky boost jumps. Two minutes is the perfect length for Sideswipe, as it allows players to maximize the number of matches they can play while playing on the train, bus, or on work breaks.
The shortened game length is just one of the changes to the standard Rocket League formula that’s been apparent from the start. Since the playing field is so small, Psyonix decided not to include vehicle collisions in Sideswipe, so you won’t be able to blow up your opponents with well-timed boosts. Speaking of boosts, vehicles will now recharge their limited boost energy whenever they’re on the arena’s floor or ceiling. Finally, the game limits the number of vehicles in a match to two or four in its three available modes: 2v2, 1v1, and 2v2 Basketball. You can play once morest bots offline if you want to train and study your strategy. But if you really want to level up and unlock hats, decals, and other customization options this season, you’ll need to play once morest real people.
Since this is a free-to-play game, you can expect to see some microtransactions and in-app purchases. Just don’t expect to see them right now, as there’s no way to spend any real money in Sideswipe just yet. The Rocket Pass for the inaugural Turbo Season is completely free, and all items in the Item Shop can be purchased with coins you earn in-game. Let’s not kid ourselves, this will change as Sideswipe grows, but for now, it’s a great incentive to get people into the game right away. Think of it as the loss leader who fascinates people, as they say in the industry. And I think many, many people will be hooked on this game.
There’s so much that might go wrong here, but Psyonix has definitely pulled off a mobile reimagining of its flagship game. It’s easily the best free mobile game I’ve played in 2021. With great design and superb execution, if you ever find yourself with a new phone under the tree, you should download Rocket League Sweeps Christmas immediately.