The American version of the Super Nintendo World park is preparing for its opening, scheduled for February 17, 2023 for the general public. For the occasion, members of the press specializing in the theme park were invited to discover a preview of what Universal is offering with this American adaptation.
There is no need to say: once once more, Universal Studios has outdone itself to recreate the universe of the mustachioed plumber. Constructions, colors, attractions: everything is ready to welcome visitors. And the Vice President of Universal Studios, Jon Corfino promises visitors: the American experience has nothing to envy to the Japanese version of the park.
As for the experience itself, there is no difference. Regarding the adaptation of queues, the only difference is that their configuration is different. They are still the same spaces; we just changed the way to arrange them, because we don’t have the same space.
A similar park point by point, with, for only difference, the absence of an attraction centered on Yoshi. The American version of the park then consists of the Mario Kart: Bowser’s Challenge attraction, the Toadstool Café restaurant, which offers themed dishes, and the 1-UP Factory shop.
Super Nintendo World Hollywood keeps the same interactive system as the Japanese version, with the return of the Power-Up Bands which allow you to participate in various activities scattered throughout the park and to “save” the visitor’s progress in the park, in the manner of a video game.
This interactive system, taken as is, consists of more than four challenges scattered throughout the Nintendo area. These challenges, mixing goombas, koopa troopas and other piranha plants, will allow visitors to collect four keys, necessary to face the boss of the game, Bowser Jr.
In short, the designers of the park succeed, with this system, in making a real adaptation of the world of Mario, well beyond a simple visual recreation, which is moreover a great success. We don’t just watch, we interact, we play, we can even have fun being the perfect completionist.
This foray of Nintendo’s park into the land of Uncle Sam, where Disneyland, without being the first park of its kind, has established itself as the theme park standard for the whole world, seems to be a new step for Nintendo, which coincides with the international release of the Super Mario movie.
A similar park, which retains the defects of its original. Indeed, to speak of “park” is a misnomer: Super Nintendo Land Hollywood is, like the Japanese park, part of a Universal Studios park. If the “land” is impressive, it remains small: some critics of the Japanese edition mention, in the end, that the trick is done fairly quickly.
However, it’s quite normal: no one would think of judging the French Disney parks on the sole visit of Avengers Campus or any other Land. Super Nintendo World, whether in its Japanese or American version, is thought of as a stage in the visit, not its end. In reality, Universal Studios Hollywood is composed, with the addition of the Nintendo land, of four Lands: Super Nintendo World, The Wizarding World of Harry Potter, the Upper Lot (dedicated to attractions related to animated films), and the Lower Lot (dedicated to live action movies).
If the American adaptation of the Land does not make so much noise here, it is good because it does not change our situation as Europeans. Universal Studios, twice losers in Europe following the establishment of Eurodisney in 1992, then the oven of PortAventura-Universal in the 2000s, is not likely to risk a European adventure any time soon. That said, this does not prevent us from observing and admiring the work accomplished. Especially since Universal does not intend to stop there, with two extensions planned in Japan: one putting Donkey Kong in the spotlight, the other, resuscitating a park project dedicated to the Pokémon license.