2024-03-13 03:40:00
Although it is not surprising that insects in the real world can fly, seeing flying bugs in Helldivers 2 scared many players. All these changes were made in a small update yesterday (12th) evening , obviously the Zerg’s strategy has undergone the latest changes.
In the evening of yesterday (12th), we brought “1.000.102“After the update, overseas players have reported that they found flying Zerg on the Zerg battlefield. These are not hunting bugs that will jump over and bite you, but real flying Zerg with wings.
Oh weird, there are three mushrooms. Oh hello there, Cock Rock. OH SWEET LIBERTY! WHAT ARE THOSE!??
byu/Projectpatdc inHelldivers
At the same time, the main instructions for the Galactic War were also updated. The four planets in the Umler sector were expected to launch insecticide spraying nets. However, due to the large number of Zerg proliferation that caused engineering evacuation, the insecticide system might not be deployed.
Therefore, the latest order from Super Earth’s top brass (Joel, the supervisor of the Arrowhead team) is to liberate four planets and install Zerg control systems.
In fact, regarding the information regarding the Flying Zerg, Arrowhead CEO Pilestedt immediately published it through There’s no way to fly.”
Pilestedt: “I’m not the only one who thinks so, the Ministry of Truth also agrees that this is a propaganda technique used by people who sympathize with the Zerg to brainwash…”
Obviously, if there are players who pay attention to the super-Earth background of “Jedi Warriors 2”, they should all know that the Zerg are definitely installed in the game.
I’ve heard rumors of flying bugs in @helldivers2. I want to officially refute such preposterous claims.
Everyone knows that “Bugs can’t fly”.
And I’m not alone in thinking this. The Ministry of Truth agrees that this is propaganda from bug sympathizers that want to brainwash…
— Pilestedt (@Pilestedt) March 12, 2024
in addition,”1.000.102“Another change in the update that affects all players the most is that the Arrowhead team announced through an announcement that it will reduce the spawn rate of Charge Bugs and Striders in difficulty environments above level 7, and also reduce the appearance of these two heavily armored units during the Zerg outbreak stage. Rate.
“We have reduced the spawn rate of charge bugs and striders on difficulty level 7 and above. In addition, we have reduced the spawn rate of charge bugs and striders when the Zerg appear at their peak.” The announcement emphasized: “Please note that we are only changing the distribution of enemy types. The difficulty has not been reduced. Please be prepared for other enemy types to appear in greater numbers.”
In addition, the Arrowhead team expressed that they were surprised that players found out that the “feet are the weak point” of the charging bug on their own, because this did not match their expectations, because they assumed that the weak point of the charging bug was the head, but they would not do this. The second revision made modifications to the Charge Bug’s legs, which instead enhanced the damage when anti-tank weapons hit the Charge Bug’s head. The Recoilless Rifle and Anti-Tank consumables should now kill a Charge Bug with one shot.
For players who love “Battlefield 2”, such a rolling update seems to be in line with the ever-changing atmosphere of the galactic war, rather than a fixed game where players can find just a set of invincible Meta cracking strategies to enjoy the game. environment, which is also quite rare for the operation of other service-oriented games.
As for how quickly players can liberate the Umler sector this time, and how the war chart will change, Arrowhead seems to be preparing a wave of plans every week.
Source of the first picture:Reddit
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