Starfield’s NASA-Punk Aesthetic: Balancing Realism and Punk Culture in Bethesda’s Latest Game

2023-09-02 13:05:26
Last year, Bethesda described Starfield’s aesthetic as NASA-Punk. This term was coined by the developers to describe a more mundane and realistic sci-fi universe. The game combines the practicality of real space technology with the aesthetics of punk culture. The European Space Agency liked the company’s approach. Emmett Fletcher, ESA’s branding and partnerships director, says Starfield’s NASA-punk aesthetic “humanizes” the game. As Fletcher pointed out, this is essentially the aesthetics of the technique you love and use. After all, if it continues to work, then there is no need to change it. And this kind of speaks primarily regarding reliability. As an example, Fletcher cited the ESA Rosetta mission, which had been under development for 10 years. And it took the same amount for the satellite to reach the comet. As a result, the equipment used inevitably looked outdated, but nothing prevented the mission from being completed. From the ESA’s point of view, Starfield’s design is a different take on Star Trek and other fantasy works, in which everything looks “squeaky clean” and as if “self-healing”. At the same time, the reality is closer to the NASA-Punk aesthetic, showing that things are used by people. The official release of the game will take place on September 6, but since yesterday Starfield is available to buyers of premium editions. And the game has already set a record of attendance on Steam, being in the top five most popular projects. Twitch viewers are also showing interest in it.
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