2023-06-12 01:00:26
When asked regarding the target framerate and resolution of Starfield on Xbox consoles, everyone at Bethesda has always answered very carefully and vaguely… until now.
Todd Howard
“We really locked it down at 30 because we wanted fidelity, we wanted all those things. We didn’t want to sacrifice any of it.
That’s not surprising given the studio’s history. However, Howard does state a few things that I’d be surprised to see if completely true:
“Fortunately, on this one, we’re running pretty well. It’s often running well above that. Sometimes it’s 60. But on consoles, we do lock it down because we prefer consistency, you Didn’t even think regarding it. We never wanted to sacrifice that experience that made our game feel very, very special. So it felt great. Even in the heat of battle, we were very happy with that feeling. We needed spaces like that , because anything can happen in our game.
Does Starfield really run at a smooth 30fps most of the time?Of course, they didn’t have to make it work on PlayStation consoles this time around, but Redfall is excitingdisappointmentAs evidenced by the performance, that doesn’t necessarily mean it’s easy to get the game to play well.
What do you think of it?
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#Starfield #wont #60fps #Xbox #Series