The game only managed to attract a maximum of 697 players online, according to figures from the SteamDB platform, and only sold 25,000 copies, according to the specialist site IGN, a very low level for the Japanese giant.
Faced with poor sales, Sony has decided to take its shooter offline «Concord» just two weeks after its launch, the game’s developer announced Tuesday. “We recognize that some aspects of the game and its initial launch did not have the desired effect.”Ryan Ellis of Sony’s Firewalk Studios, which made the game, said in a statement. “And so, we have decided to take the game offline starting September 6, 2024 and explore other options, including some that we believe will be more appealing to our players.”he continued without giving further details.
Sales of «Concord»which launched on August 23 for the PlayStation 5 console and PC, will cease immediately and players who have already purchased the game will be fully refunded, Ryan Ellis said. «Concord» is a team-based shooter game where players compete in arenas. The game only managed to attract a maximum of 697 players online, according to figures from the SteamDB platform, and only sold 25,000 copies, according to the specialist site IGN, a very low level for the Japanese giant.
For comparison, the Chinese game “Black Myth: Wukong” from independent studio Game Science, launched a few days before «Concord» and also available on PlayStation 5, it sold 10 million copies in three days.
Sony’s “Concord” Shooter Game Faces Abysmal Sales, Taken Offline Just Two Weeks After Launch
In a shocking turn of events, Sony’s latest shooter game, “Concord”, has been met with dismal sales and low player engagement, leading the Japanese gaming giant to take the game offline just two weeks after its launch. According to figures from SteamDB, a maximum of 697 players were online at any given time, and the game only sold a paltry 25,000 copies, as reported by IGN.
The poor reception of “Concord” has prompted Sony’s Firewalk Studios, the game’s developer, to announce its decision to take the game offline starting September 6, 2024. In a statement, Ryan Ellis, a representative from Firewalk Studios, acknowledged that the game’s launch did not have the desired effect, stating, “We recognize that some aspects of the game and its initial launch did not have the desired effect. And so, we have decided to take the game offline… and explore other options, including some that we believe will be more appealing to our players.”
Sales of “Concord”, which launched on August 23 for the PlayStation 5 console and PC, will cease immediately. As a gesture of goodwill, players who have already purchased the game will receive a full refund. This move is a significant departure from Sony’s usual approach to its games, and highlights the company’s willingness to acknowledge and address its mistakes.
“Concord” is a team-based shooter game where players compete in arenas, but its lackluster performance has raised questions about the game’s development and marketing strategy. The game’s poor sales and low player engagement have also sparked speculation about the future of Firewalk Studios and Sony’s gaming division as a whole.
This is not the first time Sony has faced challenges in the gaming market. In recent years, the company has struggled to compete with other gaming giants, such as Microsoft and Nintendo, in terms of sales and market share. The failure of “Concord” is a setback for Sony, but it also presents an opportunity for the company to regroup and refocus its efforts on developing games that resonate with gamers.
The gaming industry is highly competitive, and companies like Sony must innovate and adapt quickly to changing consumer preferences and market trends. The failure of “Concord” serves as a reminder that even the biggest players in the industry can stumble, but it is how they respond to these setbacks that truly matters.
As Sony takes “Concord” offline and explores new options, gamers and industry observers will be watching closely to see how the company will rebound from this disappointment. One thing is certain – the failure of “Concord” will not deter Sony from continuing to push the boundaries of gaming innovation and entertainment.
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