Sony acquires Bungy for about 410 billion yen. Destiny 2 will continue to be multi-platform-Engadget Japanese version

Bungie PlayStation

Sony acquires Destiny 2’s Bungie, LLC. The amount is 3.6 billion dollars, about 414 billion yen.

Bungie CEO Pete Parsons said in a blog announcing the acquisition that he will join PlayStation Studios, but will continue to develop independently on the creative side and continue to publish in-house.

For Bungie’s only game, Destiny 2, at the moment,

  • We will continue to develop multi-platforms in the future. Not exclusive to PlayStation

  • Maintain cross-play and cross-save

  • We also provide new content and updates on all platforms, making no difference in game content or content.

I have stated that.

Bungie PlayStation

Bungie PlayStation

Bungy is an American game development studio founded in 1991. Initially, it attracted attention with the “Marathon” series of FPS for Mac OS and the “Myth” series of strategies, and was acquired by Microsoft in 2001.

With this acquisition, Halo: Combat Evolved, which was under development for Mac and Windows at the time, became the exclusive feature title of the first Xbox and became Microsoft’s signature series to this day.

In the era under Microsoft, he continued to develop “Halo 2” and “Halo 3”. Immediately after the release of “Halo 3”, it became independent from Microsoft again, and is working on the Halo series Gaiden “Halo 3: ODST” and “Halo: Reach” published (sold) by Microsoft as developers.

Halo 3

Halo 3

In 2010 after independence, he signed a 10-year publishing contract with Activision Blizzard. In 2013, we announced a new original series “Destiny” that continues to this day.

The rights to the Halo series remained with Microsoft, but the contract with Activision Blizzard required Bungie to own a new IP, so even after terminating the publishing contract in 2019, Destiny 2 Is being developed as Bungie’s own published work.

Even with this acquisition history, we are highly independent in terms of corporate culture and creativity, and we can understand the policy / conditions for continuing our own publish multi-platform even after the acquisition by Sony.

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At the same time as the acquisition announcement, Bungie has published a FAQ about future Destiny 2 rollouts. According to it, it is clarified that it will not be monopolized by PlayStation in the future, Steam, Xbox and Stadia will continue to support, cross-play and cross-save will continue, and future updates and additional contents will not make a difference.

What’s interesting is that it’s not about Destiny 2, but the “Will future games being developed by Bungie be PlayStation-exclusive?” The answer is “no”.

However, it will not be exclusive to PlayStation = it will not be deployed on all platforms where Destiny 2 can be played now or all major platforms in the future, so even if you announce a new work such as “Destiny 3” (tentative), the console Then, while monopolizing PS, it is possible to maintain multi-platform because it will be deployed on PC.

Microsoft to acquire Activision Blizzard for about 7.8 trillion yen. Acquired CoD, Diablo, Overwatch, etc.

News | Bungie.net” class=”link rapid-noclick-resp”>Destiny 2: Our Shared Vision > News | Bungie.net

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