Skydance’s Behemoth’ VR Patch Arrives December 12th Across All Platforms

Skydance’s Behemoth’ VR Patch Arrives December 12th  Across All Platforms

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Incoming Patch Addresses Performance and Gameplay Issues in “Skydance’s Behemoth” VR

Immersive action title “Skydance’s Behemoth” stormed onto the virtual reality scene last week, available across prominent platforms like Meta Quest 2/3/Pro, PlayStation VR 2, and PC VR. While our review on the Quest 3 lauded the game’s satisfying combat and stunning visuals, awarding it an impressive 8.5 out of 10, developers Skydance Games acknowledge ongoing performance and gameplay issues.

Slated for release on December 12th, a forthcoming patch promises to tackle these reported problems across all platforms. This comes on the heels of a “Day 0 Patch” implemented at launch on December 5th that addressed visual glitches on PSVR 2 and other minor issues across Quest, including weapon clipping, boss progression hiccups, and less desirable boot screen sharpness.

The December 12th patch will encompass a broad range of fixes. Performance and stability enhancements are a key focus, alongside refinements to enemy AI and pathing. The studio’s commitment to a polished experience is evident in their continued dedication to adjusting game environments and tirelessly addressing user-reported audio artifacts and sound inconsistencies.

Specific issues targeted by the update include:

* **All Platforms:**

* Continued efforts to adjust game environments as needed
* Refinement of audio artifacts and sound improvements as reported
* Robust improvements to performance and stability, coupled with further optimization
* Ongoing efforts to balance and refine enemy AI gameplay and movement

* Constant improvements to UI and menus. Setting pixel density at 150 can cause performance and graphical issues

* Enemy “feet sliding” animation when approaching the player

* Sister Superior’s spin attack doesn’t move far enough towards the player.

* Sister Superior has an unused VO line prompting players to “Restrain her with your grapple.”

* A need to fix speedrun cinematic timing issues

* Instances where helmets break into untextured assets

* Enemy archer attack alignment will be improved

* Loading screen information may not display the correct destination

* Instances of hand jitter when grabbing ropes and using climbing posts

* There are floating items in Trapper’s cell

* Major General gameplay is receiving improved balancing.
* Players may experience an instant death issue when touching Shacklehide’s feet

* Tooltip for difficulty setting change not displaying correctly

* Levers may have inconsistent movement and behavior

* Players may be unable to move for 3-4 seconds after climbing a rot wall in the act before shakehide

* The rot area around corrupt growths cannot be grabbed and passes through the player’s hands.

* **Quest 3/3s:

* Some players may experience invisible boss targets , making progression difficult

* In-game controller images may not match the platform

* Game version does not display when entering the game

* Fix issue during Dreddstag fight that can push the player inside the Behemoth mesh

* Players can clip through Shacklehide’s leg while dashing up

* Update needed for Front End & Options Menus to incorporate new haptic feedback

* **PSVR 2:**

* Safety warning message can be skipped without displaying on-screen

Skydance Games clearly intends to deliver a refined and enjoyable VR experience with “Skydance’s Behemoth.” This commitment to ongoing improvements, embodied in these upcoming patches, indicates a developer focused on providing the best possible gaming experience for its players.

What specific performance and stability issues are being addressed in ‌the December 12th patch for “Behemoth”?

## Behemoth Patch Incoming!

Welcome back to⁤ the show. Today we’re ⁣discussing the highly anticipated VR ​game “Behemoth” which launched last‍ week to much fanfare.

Joining us today is Alex Reed,⁤ VR⁢ gaming expert and ‌reviewer ​for [publication name]. Welcome⁢ to the show!

**Me:** So, “Behemoth” has been ⁣making waves⁣ in the VR ⁢community. What⁤ are your initial impressions of the‍ game?

**Alex Reed:** I ​was really ⁤impressed with “Behemoth”. As your article mentioned, it’s ⁢visually stunning and the combat‌ is incredibly satisfying. It’s ‌a ⁢challenging‍ but rewarding experience.

**Me:** ⁣We’ve heard that Skydance Games is releasing a patch soon to address ⁤some performance issues. Can‍ you tell us ⁣what those issues ​are and what players⁣ can expect in this upcoming patch?

**Alex Reed:** Absolutely. While ​the‌ game ⁤itself ⁤is great, like many releases these days, it launched with some bumps.

Players ⁢have reported issues ⁤with performance, stability, and some quirky enemy AI. For example, some players have noticed ⁢enemies sometimes “sliding” towards them,‌ which can look a ‌bit odd. There are also some audio inconsistencies that need ​smoothing out.

The good news is, ‌Skydance Games is committed​ to providing a polished experience. They released a “Day 0 Patch” already and they’ve announced a bigger⁣ patch coming on December 12th which will tackle ​many of these issues.

**Me:** What can players expect to be improved in this December 12th patch?

** Alex Reed:** The patch promises robust improvements to performance and ⁣stability across all platforms. They’re also refining the enemy AI ‌and​ pathing to be more natural and challenging. Skydance is also tweaking the game environments and making‌ improvements to the audio‍ based⁤ on player feedback.

**Me:** So, it sounds like Skydance Games is listening to their players ⁤and working hard‌ to improve the game.

**Alex Reed:** Definitely. This level of⁤ post-launch support is encouraging and shows they’re dedicated ⁤to making “Behemoth” the‌ best ‍VR experience‍ possible.

**Me:** Well, thank you so much for your insights, Alex Reed. I think a lot ⁢of ⁣“Behemoth” players will be happy to ‍hear about these upcoming improvements.

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