After being delayed numerous times, Skull and Bones is clearly the subject of some skepticism. According to Frederick Duguet, the game has nevertheless had “very solid improvements” that players have yet to see.
Clearly, Skull and Bones arouses a certain circumspection on the part of the players: the pirate game ofUbisoft certainly displays some attractive promises (its universe inspired by the golden age of piracy, its naval battle system, or a rich narrative through quest lines), but the game has also been the subject of several redesigns and has been postponed many times – the first launch windows were scheduled for early 2019. And since then, Skull and Bones has been the subject of several phases of testing, resulting in mixed feedback.
During the question and answer game with the specialized press on the sidelines of the presentation of Ubisoft’s latest quarterly accounts, the studio was thus asked regarding the sales prospects necessary to cushion (the interminable) development of Skull and Bones. The question was obviously raised with some concern in view of the lackluster feedback from the first testers.
In response, the financial director Frederick Duguet did not communicate any figures. He nevertheless specifies that in the continuity of the playtest organized last month (deemed “very satisfactory”), the studio has a version that has been the subject of “very solid improvements” to show to players who have not. still seen. Obviously, over the coming months and until the launch of Skull and Bones (on a date not yet specified), the developer will therefore strive to present the merits of this latest reworked version. The financial director does not specify the nature of the improvements, but we note that the studio intends to be confident and that Skull and Bones will be revealed in more detail in the near future.