SIGNALIS – Loss of signal?

I did not understand the game but I liked it?

Riggs always has a note when he passes a game to an editor. It’s the chef’s little extra, in a way, in addition to “press” or other information. For SIGNALIS, he said to me: “an old-fashioned futuristic gift”. I didn’t see how it could help me but somewhere, it stuck well with SIGNALIS.

“Where are we here?”

We wake up, alone, in an almost empty ship and we don’t understand anything about what’s going on, what’s happened to us and so on. We have a strange vision of 3 seconds and then… Voila! It’s up to you to manage in this futuristic world which is very dark. The game will not help you. Nothing ! Not a tutorial! Not an easy riddle to warm up to. It’s the thing that is satisfying when you find it, but when you struggle… You get drunk quickly.

“Damn, I forgot the office key”!

This is the main problem with SIGNALIS is that it can lose the player quickly. We’re going to go around in circles, we’re going to type the same line of text over and over again and we’re going to let go. Which is a shame because the survival horror atmosphere is nice. We feel the pressure, the tension increase during certain passages. But to achieve this, you have to pass the first moments of the game which are frustrating as you wish.

She can kill you!

Technically, it’s pixel from pixel. It’s not bad during close-ups for the research aspect, but the distant shots have an Another World side in top view which can be off-putting as the dark shots weigh down the view.

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SIGNALIS has potential but you have to hold on to the first moments. The least risk we can have is that the game is in the Game Pass. It’s a make or break game, but at least you know it quickly. If it passes, it’s interesting but technically unequal. But for many unfortunately, it will surely be “it breaks”. But with this article, you won’t be able to say that we didn’t tell you!

Damn energy saving!

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