Shocking: “The Last of Us Part 1” continues to wear down PC CPUs despite 14GB performance patch!

Another performance patch for The Last of Us Part 1 on PC has been released, but players continue to report CPU usage issues. The patch contains various bug fixes and aims to improve performance, graphics and usability. Still, complaints of high CPU and memory requirements persist, with reports of up to 100% usage and long shader compilation times on powerful hardware.

  • New performance patch released but problems persist
  • High CPU and memory requirements continue to hamper the PC experience
  • Naughty Dog continues to release patches to fix bugs causing game crashes

Performance patch details and player reactions

In a recent Naughty Dog patch note, Version 1.0.2.0 presented by The Last of Us Part 1, which aims to fix bugs and improve the game’s performance. However, despite the 14GB of fixes and improvements, some players continue to experience significant issues.

High demands on CPU and memory

Many users report Twitter and in different They werethat the game still has high CPU and memory requirements. For example shows @videotech_ on Twitter that despite the latest performance patch, the game is still using almost 100% of its CPU resources.

Long shader compilation times

critics like @gokullr27 and @rraudales1183 on Twitter point out that shader compilation times continue to be unreasonably long, even on high-end hardware. This interrupts the game flow and can affect the PC gaming experience.

Naughty Dog’s answer and further steps

Naughty Dog is aware of the ongoing issues and continues to improve the PC experience for The Last of Us Part 1. It remains to be seen if future patches can finally fix the persistent performance issues. Players are excited for more updates and hope the developers will provide better optimization and bug fixes with future patches.

Summary

The Last of Us Part 1 continues to struggle with CPU and memory issues despite a recently released 14GB performance patch. Gamers report long shader compilation times and high CPU usage, even on powerful hardware. Naughty Dog is working on further improvements, but it remains unclear when these performance issues will finally be resolved.

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Magnus Ohle

Magnus Ohle

I enthusiastically follow the video game industry, their announcements and everything related to reporting about them here!

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