Shadow Gambit: The Cursed Crew – A Thrilling Stealth Strategy Game by MimiMi Games

2023-08-16 14:11:21

‘Shadow Gambit: The Cursed Crew’ is a real-time tactical stealth strategy game developed by MimiMi Games, and the developer uses the genre name ‘Stealth Strategy’. It is a game that is familiar to those who have already played Mimimi Games’ games, especially ‘Shadow Tactics: Blade of the Shogun’, and it is a game that will be familiar to those who remember Commandos in the past. Although the game itself is not completely different from Shadow Tactics, Mimi Me Games has made a lot of progress in Shadow Gambit to the extent that they decided to self-publish. Is the result of consistently digging just one well successful? Shadow Gambit: The Cursed Crew was an attractive strategy game to the extent that Mimimi Games might appeal to the genre of stealth strategy by itself. Game Name: Shadow Gambit: Cursed Crew Genre Name: Stealth Strategy Release Date: 2023. 8. 18. Review Version: v.1.0.204.r36934.f Developer: MimiMi Games Service: MimiMi Games Platform: PC (Steam), XBOX, PS Play: A richer strategy game with PC fantasy The player, as the cursed pirate ‘Apia Manikato’, adventures in the Lost Caribbean, where the souls of the dead cannot disappear. Appia confronts and confronts the inquisitors of the Inquisition in order to find the mysterious treasure of Mordecai, the former captain of the Red Marley, along with the ghost ship ‘Red Marley’ (Red Marley), which has an ego and can speak. .Of course, the characters are all cursed pirates and sailors, and each has a look and ability that suits the role of each crew member. The battle is conducted using this, but compared to the previous works, the concept itself is different, so the degree of freedom is higher. The game’s main story itself flows linearly, but the player’s choices and strategies flow non-linearly. A key goal is given, but the way to reach it is left up to the player to choose. This is a direction similar to that of the previous work, and although the basic tone itself has been maintained, it is felt that the degree of freedom has increased even more due to the change in concept. ▲ The sense of achievement of the operation prepared with thorough preparation is thrilling. The core of the game is strategy tailored with fantasy and magical elements. The experience and sense of achievement when each crew member’s strategy, such as teleportation, stealth, crowd control, and long-distance sniping, is created and these sums are matched to achieve perfect performance is great. The experience of using sailors to ignore the terrain, induce enemies, break the flow, eliminate (or stun and bind), and conceal is very good. In fact, this experience itself is not much different from the Shadow Tactics series, but it feels like the experience that was great in the previous work has become more advanced by combining the fantasy world view and magic.Apia is alone at the start, but Apia’s ability itself is very good and outstanding, so it is very useful. Very high. And from then on, you can resurrect your companions such as Toya, Suleidi, Pinkus, Quentin, Teresa, Gael, and John Mercury step by step and take them to the mission. As mentioned above, depending on the role, they can lure enemies, assassinate without leaving a corpse, manipulate enemies, or snip at long distances. Therefore, the player’s options increase one by one. Hiding in the bush and moving stealthily is basic. While raiding from walls and roofs, you sometimes have to confuse guards and send sailors to unexpected places to find a way out. Therefore, even if it is the same mission, the strategy changes greatly depending on the members who composed it, and this is the real pleasure of this game. Even a simple strategy that uses Gael’s cannon to send Quentin to a height that he would not normally go to has a great effect. Sending Quentin up greatly increases the utilization of Theresa, who has severe movement restrictions, with fishing skills, and with John Mercury’s diving skills, it is possible to attack enemies from unexpected places by walking on high ground. These tactics and strategies are the player’s choice, and although the difficulty varies depending on the composition of the crew, there is no map itself that cannot be broken without a specific crew member. ▲ Even if you know this much, there is no problem playing the game. However, the number of enemies is not many. There are only 5 enemies in total, excluding special NPCs, but depending on where each one is placed, it becomes difficult to rush into the game. It’s especially annoying when deployed with Prognostica (Prophet), who subdues the crew if they come into sight without being knocked down at once, or Kindred (Brother), who are linked together and have to deal with both. In addition, if a Udex (Judge) with a wide field of view is placed at a slightly higher floor height, the player’s concern to find a ‘loophole’ to invade will deepen. And sometimes, when the acolyte on patrol disappears, it searches the surroundings and prepares a vigilant posture. In particular, if you leave the enemies with a big alarm on their backs alone for a moment, the vigilance is ridiculously strengthened, and ‘assassination’ is almost over. Here, the player’s wit must be demonstrated. Sometimes, even if you boldly enter the field of view, you can move to a place where you can quickly hide. It is also possible. If you don’t have to worry regarding noise, you can boldly feed the enemy bullets. Anyway, if you remember that it is an assassination without a ‘eyewitness’, you should not forget that it is simpler than you think. I think this is the beauty of Shadow Gambit and the ‘stealth strategy’ game made by MimiMi Games. Even if you go carefully while thinking regarding it, you can also create a scene where you boldly slaughter immediately if you judge that you have an upper hand to some extent. Anyway, if there are no witnesses, it’s assassination. And if you make a mistake, you can go back in time with the save/load concept Red Marley and experiment with different strategies. Isn’t the greatest reward and driving force for play the sense of pleasure and achievement when the strategy that was decided at the end of the long-awaited match is perfect and the perfect concealment of the scene is achieved? ▲ Even if the alarm goes off and there is an uproar, it is an assassination if there are no witnesses. ▲ It is possible to adjust the level of difficulty, but to be honest, I don’t have the confidence to beat NO SAVE… The story, world view, and sound that clearly made use of the pirate concept. While using this strategy, he naturally recruits sailors and experiences a strong confrontation with Ignisia, the Heretic Questioner camp, in the process of finding Mordecai’s treasure with Red Marley. The enemy is not easy enough to drive Mordechai, the former captain of the Red Marley, into a corner and make him sacrifice himself. In addition, it pulls out tricks that worked the worst for allies and persistently blocks the player. These stories are naturally introduced during the mission, and the directing is not flashy, but it definitely feels well composed with ‘pirate sensibility’. Of course, if you go to the second half, this story requires repeated play to the point of being annoying. In terms of the flow of the story, it feels like there is no forced structure, but there is a feeling that it is a bit stretched as the mission is forced to lengthen. ▲ I feel that the story direction is not lacking. ▲ The illustration + 3D character direction was not boring, and the voice acting was really good. In particular, in the process of reaching the end, the missions are forcibly increased with less attractive stories, which slightly feels like the play time has been increased. Of course, I think this is a part where personal tastes differ greatly. Personally, I liked the story of the sailors and the story that tells them deeply, but at this point, I wondered if it felt more like that because each mission had a lot of fatigue. Still, the story itself shown in Shadow Gambit does not mean that it is unreasonable or meaningless. . The texture is good, and the composition and flow are okay. The directing is rather plain, but there is no feeling of boredom because the standing illustration and the directing of the in-game screen are harmonized. Above all, the acting of the voice actors is excellent. Along with the excellent voice acting, the OST, BGM, and in-game sound effects match really well and are so great that there is no awkwardness. Enemies can also be seen talking to each other when approaching nearby, and there are not a few scenes where the lines change depending on the situation. This wonderfully harmonized sound makes the world of Lost Caribbean, prepared by Shadow Gambit, even more attractive. ▲ The elaborate map is also a must-see. It was nice to see the different scenery during the day and night. Shadow Gambit was a strategy game that was immersive and focused enough to make the time go by quickly if you planned a strategy while playing. The personalities of the sailors, prepared with a fantasy concept, certainly fit very well with this story of ‘pirates’, and through this, you can easily find out what you are thinking and worrying regarding. The storytelling, which is organized and seeks out Mordecai’s legacy, is not poorly decorated, although there may be differences in personal taste. The directing is not flashy, but there is nothing lacking in telling the story, and the voice actors’ passionate performances, BGM, and excellent sound effects make the player happy. ▲ It’s fun to hear an aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah However, what was a little disappointing was that the strategy due to the geographical features reached its limit towards the second half. Since most of these strategies are focused on sailors, I think there may be individual likes and dislikes. Sometimes, even in terms of UI and UX, there are sections that can cause mistakes in visibility or crew manipulation, so it’s a bit unfortunate. Still, it’s a game with magic that doesn’t know how time passes as I challenge higher difficulties and unlock challenges. It is a little disappointing that there are few additional unlocking elements according to the achievement of the progress, but it is nice to have several elements created so that you can continue to challenge following seeing the ending. Since it’s a strategy game, it’s fun to experiment with various sailor combinations and challenge the limits. Mimimi Games starts its first stand alone with this ‘Shadow Gambit: Cursed Crew’. Isn’t this decision possible because the know-how accumulated over the years has finally prepared a level of perfection that can be confidently called a ‘stealth strategy’? For users who like Commandos-style strategy games, I think Shadow Gambit is a game that can fully show its value.
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