Eurogamer tech expert Oliver McKenzie posted a technical breakdown video The Callisto Protocol on PlayStation 4 and Xbox One consoles. According to a Digital Foundry specialist, the developers made serious compromises, but still did not reach the ideal.
Almost all aspects have undergone a significant downgrade.
-
Texture quality is greatly reduced, parallax occlusion and no decal maps at all, some textures take a very long time to load, some end up not loading completely
-
The geometry of objects has been simplified to the limit, shadow maps have been reduced in quality
-
Good quality lighting and character models
-
Shadows and post-processing effects are better on PS4 Pro and Xbox One X
-
Xbox One — 720-900p
-
PlayStation 4 — 864-1080p
-
Xbox One X/PS4 Pro — 1368-1440p
-
The intro cutscene is pre-recorded, real-time cutscenes are rendered at 24 frames
-
The frame rate on Xbox One is very erratic, often below 30 FPS, especially in combat; PS4/Pro is better, but suffers from severe stuttering
-
One X shows the most stable frame rate
-
McKenzie says the Series S version of The Callisto Protocol beats the One X version by a wide margin
The Callisto Protocol came out December 2nd.