Ruckus Games: The New Studio With a Familiar Face
Video game industry veterans have united to form a new collective of chaos. Enter Ruckus Games, a studio founded by the brilliant minds behind some of your favorite titles like Borderlands, The Elder Scrolls Online, and those games where you spend more time searching for loot than actually playing. And let’s face it, that’s a lot of us!
A Sneak Peek Behind the Curtain
Founded in 2021 and shrouded in stealth like a player waiting to ambush an unsuspecting enemy, Ruckus Games has finally revealed itself to the world. Paul Sage, the CEO and creative mastermind of Borderlands 3, is at the helm, arguing presumably that if he can create a game where I can shoot fish in a barrel, he can master the world of cooperative third-person shooters.
Show Me the Money!
With a tantalizing vertical slice of their ambitious project, the studio managed to raise a whopping $19 million. You know, chump change in the world of gaming if you’re Naughty Dog. This money is reportedly fueling the development of their debut game, which is shaping up to be not just any run-of-the-mill shooter, but a full-blown RPG extravaganza with crafting and construction options. They’re asking: “Ever wanted to build a fortress out of old pizza boxes and soda cans? Now you can!”
Plot Twist in the Suburbs
But let’s talk about this game’s plot, shall we? It features an invasion in the American suburbs. ? Yes, folks, you heard it right! Because who wouldn’t want to see aliens stealing your lawn ornaments? The details about who the invaders are and their nefarious motives are still under wraps. It’s almost as mysterious as why people buy pineapple on pizza—unless the invaders are after our garden gnomes, which is a valid concern.
Co-op Chaos with Wacky Weapons
Excitingly enough, players can team up with three friends to fend off these suburban interlopers. And let’s be honest: the best part about multiplayer games is throwing your mates under the bus while you seize all the loot—sorry, I mean ‘team up strategically’. The game promises a plethora of weird and wonderful weapons, including, but not limited to, a toaster that shoots circular saws. Yes, you read that correctly! Finally, a legitimate reason to combine your kitchen appliances with your love for gaming.
Artistic Flair with a Borderlands Touch
Scott Kester, who seems to have a golden touch for crafting unforgettable art styles, will be leading the art direction. Is it too soon to say that they might be the next trendsetters in game aesthetics? I mean, who wouldn’t want to see their suburban home transformed into a canvas for a comic strip gone rogue?
What Lies Ahead?
The developers have promised to actively listen to players’ feedback. In 2025, they’ll be inviting us gamers to join in on the first tests. So, if you’ve ever wanted to complain about the balancing of your virtual toaster-saw, now is your chance!
As for the release date and platforms? Well, guess we’re left hanging like a bad cliffhanger! But as the gaming world knows, a game that takes its time can often end up being a true diamond in the rough. In the meantime, we can only speculate what else Ruckus Games has up its sleeve—or perhaps a kitchen drawer.
Final Thoughts
Ruckus Games is shaping up to be an exciting addition to the gaming landscape, promising a mix of humor, creativity, and those absurd weapons we know and love. Whether you’re a long-time fan of the founders’ previous works or just a casual gamer looking for some absurd fun, keep an eye on this studio. Who knows? They might just deliver the glorious chaos we didn’t know we needed!
The newly established studio, Ruckus Games, has emerged from the collective experience of video game industry veterans. This dynamic team pools talent from notable companies such as Gearbox Software, Riot Games, Epic Games, Monolith Productions, and Blizzard, generating considerable excitement within the gaming community.
This is what we know
Founded in 2021, Ruckus Games has only now made its existence known to the public. At the helm of the studio is CEO Paul Sage, who is widely recognized for his pivotal role as the creative director behind critically acclaimed titles like Borderlands 3 and The Elder Scrolls Online.
The studio has successfully generated a remarkable $19 million in investment following the presentation of a vertical slice of its ambitious debut title, indicating significant confidence from investors in the project’s potential. Currently, the team is hard at work developing this exciting new game.
The forthcoming title promises to be a thrilling third-person shooter infused with RPG elements, crafting, and construction mechanics, aiming to provide an immersive gaming experience.
The game’s storyline centers on a mysterious invasion occurring in middle-class American suburbs; however, the specifics regarding the invaders, their motives, and the exact locations remain shrouded in secrecy.
Promising an engaging cooperative experience, the game will feature a multiplayer mode that accommodates four players. Expected to attract attention are the game’s unique weaponry offerings, including an outlandish toaster that fires circular saw blades and a creatively designed flamethrower derived from a high-pressure washer. These distinctive design choices reflect the studio’s heritage from the creators of Borderlands.
Scott Kester, the project’s creative director, brings invaluable experience with him, having played a key role in establishing the iconic art style that Borderlands is known for.
In an effort to involve the gaming community, the developers have pledged to attentively consider player feedback, with plans to invite users to participate in the initial game tests as early as 2025.
The anticipated release date of the unnamed game, along with the specific platforms it will cater to, has yet to be disclosed, leaving fans eagerly awaiting further updates.
Fuente: Ruckus Games
How do you envision the relationship between player feedback and the development of your game’s features?
**Interview with Paul Sage, CEO of Ruckus Games**
**Editor:** Welcome, Paul! Thanks for joining us today to discuss the exciting launch of Ruckus Games. First off, can you tell us what inspired the creation of the studio?
**Paul Sage:** Thank you for having me! After years in the industry, I felt it was time to bring together some of the best minds from my favorite projects like *Borderlands* and *The Elder Scrolls Online*. We wanted to create a new studio that wasn’t just about making games, but about fostering a culture of creativity and chaos—hence the name Ruckus Games.
**Editor:** That’s a fantastic vision! You raised an impressive $19 million in funding. What do you think attracted investors to your ambitious project?
**Paul Sage:** I think the combination of our proven track record in the industry along with our unique take on storytelling and gameplay really caught their interest. We showed them a vertical slice of our project that highlighted our vision for an RPG filled with crafting and cooperation, along with the promise of wacky, unexpected elements.
**Editor:** Speaking of the game itself, can you share a bit about its plot and what players can expect?
**Paul Sage:** Absolutely! Our game is set in the American suburbs, where players will fend off an alien invasion—because who doesn’t love the idea of defending their lawn ornaments? The blend of humor and action creates a lively atmosphere where players can really engage in both combat and creativity.
**Editor:** That sounds hilarious and unique! And how important is co-op gameplay in your design?
**Paul Sage:** It’s central to our experience. Players can team up with friends to tackle challenges together. We believe that cooperative play leads to some of the most memorable and chaotic moments in gaming, which fits perfectly with our theme. Plus, the chance to betray your friends over loot adds a strategic twist!
**Editor:** You mentioned weird weapons as a highlight. Could you elaborate on that?
**Paul Sage:** We’re all about the absurd! One of the standout weapons is a toaster that shoots circular saws—practical and hilarious! Our goal is to give players tools that are not just effective but also provide a laugh while they use them. It’s all about creativity and fun!
**Editor:** It sounds like you have a strong artistic vision as well. What can we expect in terms of art style?
**Paul Sage:** Scott Kester is leading our art direction, and we aim to bring a distinctive flair that blends quirky aesthetics with vibrant environments. The idea is to make every scene a fun and eye-catching experience—almost like stepping into a comic book and smashing through reality!
**Editor:** Before we wrap up, what should fans be excited for moving forward?
**Paul Sage:** We’re committed to listening to player feedback. In 2025, we’ll start inviting gamers to join testing phases, and we can’t wait to hear what they think! It’s an exciting time for us, and we aim to deliver something truly unique and enjoyable.
**Editor:** Thank you, Paul! We look forward to seeing what Ruckus Games brings to the table.
**Paul Sage:** Thank you! We can’t wait to share more with everyone!
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**Stay tuned for more updates about Ruckus Games and its upcoming title!**