Rez on PlayStation VR2, the trip of the century?

PlayStation VR2, should you crack your underpants or not?

In ten years of existence and promises, virtual reality is far from becoming mainstream. Sony is sparing no less of its efforts in this field since it has just released its PlayStation VR2. Compared to its predecessor, the latter lightens its weight and no longer requires the installation of a PlayStation Camera detecting the movements of the gamer. This clear progress in terms of user-friendliness is further complemented by a single connection cord replacing the previous garland of cables of the first PSVR. The icing on the pixel, a pair of in-ear headphones – previously absent – clips onto the headband of the head-mounted display (when not in use). If we regret the absence of a potentiometer, their presence facilitates de facto immersion.

Allowing you to see your environment via a video stream (without having to remove the helmet), the arrival of a button “pass through” also improves the general ergonomics of the accessory. This gimmick already present on the Meta Quest 2, doubles as an inner visor that really effectively detects the player’s gaze. Beyond shooting sequences Rez : Infinite (see our article above), this sleight of hand also temporarily boosts the resolution of certain game image areas (like Gran Turismo 7) where the eyes of the gamer. The rest of the scene – which we don’t watch – falls into low definition.

They are also inspired by Meta Quest 2the duo of controllers Sense supplied with the PSVR2 detect the movements of the arms and hands of the player. Their strong point crackles especially with the adaptive force feedback inherited from the excellent Dual Sense of the PlayStation 5. What to feel the different levels of tension of a bow and arrow on Horizon Call of the Mountain or the resistance of the trigger of a blaster on Star Wars Tales from the Galaxy’s Edge. Beyond its graphics performance raising the tone in 4k and HDR, the recent PlayStation VR2 therefore aligns a host of new ergonomics that are supposed to appease skeptics of virtual reality. Sufficient to justify its 600 € which exceeds the price of a PlayStation 5 (with optical drive) by 50 €?

M.-H.T.

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