Ray tracing added to classic Doom

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Programmer Sultim Tsyrendashiev from St. Petersburg radically improved the appearance of the classic cult game Doomwhich came out in 1993. He added support for ray tracing and Nvidia DLSS technology, as well as improved shadows and, if desired, a better soundtrack.

Get to know the mod PrBoom: Ray Traced you can on GitHub. So far, it only works on Windows and on video cards. Nvidiahowever, the author is ready to help with its conversion to other systems and configurations.

The peculiarity of graphic modifications for the first Doom is that the game practically does not use three-dimensional models, everything in it is built on two-dimensional sprites. But even so, Nvidia technologies manage to improve the picture.

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