Ratchet and Clank: Rift Apart Launches on PC: Is an 8GB Graphics Card Enough?

2023-08-02 11:12:44

The well-received action game “Ratchet and Clank: Rift Apart” on PS5 has lifted its exclusive restrictions and launched it on the Windows platform. It supports most of the features of the PS5 version and the DualSense controller, and introduces “Direct Storage” reading technology, but the 8GB graphics card is really Is it enough? “Ratchet and Clank: Rift Apart” is one of the focus platform action games of the contemporary PS5 game console. The game was launched as early as the PS2 era, and a remake was also launched on the PS4. It feels a bit like watching a Pixar animated movie. In “Ratchet and Clank: Rift Apart” on PS5, the hardware performance of the new console is fully utilized, so that the two protagonists, Ratchet and Clark, can travel through different planets and even take a dimensional adventure in the seamless disc-reading game world. The game is developed by Insomniac Games. Anyone who has played the “Marvel’s Spider-Man” series will be familiar with it. It can be seen that the details of the environment are very careful. The protagonist can use a wealth of weapons and equipment. It is suitable for family fun at low difficulty levels, and it is also quite suitable for high difficulty levels. Challenging, the story of this episode adopts the popular “multiverse” concept, and the progress of the plot is full of fun. Players have the opportunity to operate different characters to play different levels. There are action levels and intellectual puzzles. The exaggerated tone and movements of the cartoon characters are very interesting. “Interactive Cartoon Movie”. The PC version of “Ratchet and Clank: Rift Apart” supports more unique features, such as: higher image resolution, ray tracing and shadow effects, corresponding to PC-specific ultra-wide screens up to 32:9 and three-screen 48:9, not Frame rate locking, support for advanced ray tracing rendering, and more upscaling technologies include: NVIDIA DLSS 3, AMD FSR 2, Intel XeSS, Insomniac Games’ Temporal Injection, NVIDIA DLAA, etc. You can also use the adaptive trigger and vibration function of the DualSense handle. Like the previous PC version of the “Marvel’s Spider-Man” series, the game provides a detailed image quality setting function. Players can choose different image levels and make detailed changes. The official recommended hardware configuration is as follows: It can be seen that the game needs to run at 1080p 60fps with medium image quality. The official recommendation is GF RTX 2060 or RX 5700 graphics card. If you want to enable highlight rendering to obtain 1440p 60fps (4K 30fps), you need RTX 3070 or above. What’s more special is that the PC version of the game uses “Direct Storage” technology. It is recommended to use an SSD to run the game at “medium” or above quality. It is believed that the larger amount of loaded high-definition quality textures increases the transmission bandwidth required. Test platform Processor: Core i9-13900K Motherboard: ASUS ROG MAXIMUS Z790 EXTREME Memory: HYPERX FURY DDR5-6000 16GBx2 The actual measurement of the dimension jump cutscene in the early stage of the game, using 1080p high-definition and enabling ray tracing rendering settings, When running with an entry-level SATA SSD (KINGSTON SVP200), there will be obvious disk reading stagnation, and the SSD transfer peak has been around 210MB/s, and the character will stop in the air. Even if the picture is reduced to “Low” and there is no light-chasing rendering, the same phenomenon will still occur in the same position, which slightly affects the game experience. Switching to NVME SSD such as WD SN850, it can be seen that the smooth transition of the same position is basically like the PS5 version, but the disk reading bandwidth is significantly reduced to the level of several MB/s. If you manually disable Direct Storage, you will see the disk reading peak of more than 1000MB/s s, it is believed that following enabling this function, part of the texture decompression and transmission work is sent to the GPU through another path, which is not reflected in the system’s disk read sensor. If the player encounters an unknown game crash, it may be due to a compatibility problem between Direct Storage and the graphics card driver. You can browse the game folder, rename or remove the “dstorage.dll” file, and manually disable the Direct Storage function. The performance of the 8GB graphics card is mediocre As for the actual performance of the graphics card, a variety of graphics cards have been tested, including: RTX 30 and RTX 40 series. The optimization of the game engine seems to need to be updated. It can be seen that RTX 4060 8GB, RX 7600 8GB, etc., in the “high” picture quality The settings are not enough, but the previous generation RTX 3060 12GB has a smoother performance, and the current generation RTX 4070 12GB is also very good. Graphics card RTX 4060 8GBRTX 3060 12GBRX 7600 8GBRTX 4060 Ti 8GBRTX 4070 12GBRTX 3070 Ti 8GB1080p HD 62884970160921080p HD-frame generation 100––116225–1080p HD -DLSS/FSR Q7211066781881081080p HD-5263–59118721080p in RT High Quality-RT Medium-DLSS/FSR Q6282–68146871080p Medium Quality-8010066861761121080p Medium Quality-Frame Generation 121––134242–1080p Medium Quality-DLSS/FSR Q8812777942091261080p Medium Quality-RT Medium 6269–6912 6831080p medium quality- RT Medium-DLSS/FSR Q7292–7916098 The author speculates that the game has a heavy load on the display memory, so that even though the contemporary core performance is higher, it fails to take advantage of it. Run different image quality with RTX 4070 12GB and record the VRAM usage rate, it can be seen In the “High” image quality, the VRAM usage rate has exceeded 8GB, and the “Medium” image quality is also close to 7.5GB, touching the unstable boundary. Only 12GB or more VRAM can be “untied” and the GPU core can be used. After comparison It is found that the “Shadow Quality” and “Level of Detail” in the detailed settings have a great impact on performance. For a mid-level graphics card with only 8GB VRAM, it is only recommended to use the “Medium” image quality to play, or set the “Shadow Quality” to “Low” and “Detail Level” to “Medium” in the “High” image quality. RTX 4070 @ 1080p quality VRAM occupies high RT medium-DLSS Q9603 high RT off8384 medium RT off7367 low RT off6672 VRAM is more, the game will increase the cache space of texture data, etc. RTX 4060 adjusts “shadow quality” to “high” quality “Low” and “Detail Level” are changed to “Medium”, which can squeeze out nearly 20% of the fluency (72>88fps). As for the old system users who have not upgraded, such as GTX 1060 6GB, in the “low” image quality, with XeSS “high performance” upscaling rendering, there is also a basic smooth effect. However, the picture quality of the game with AMD FSR upscaling is not very good, so it is not recommended to use it. 8GB card is really a “dessert”? In fact, contemporary game consoles take PlayStation 5 as an example, with a built-in 16GB GDDR6 memory, which is also used to load game program data and textures for dynamic distribution. Assuming that 4GB is used to load the main code of the game, there is still 12GB available for 4K ultra-high-definition textures, etc., which is higher than the level of “high” image quality claimed by the mainstream “8GB dessert card”. In the process of cross-platform transplantation, how to change the performance configuration mechanism is very important. In the past, the hardware of game consoles mostly lagged behind that of PCs. Nowadays, the opposite situation often occurs when new console games are ported to PCs. Both graphics card manufacturers and game porting teams must cooperate more closely.latest videos
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