Ranking High in Google Searches: Evaluating AMD’s FSR 3 and DLSS 3 Technologies

2023-10-01 15:50:50

This is a good start for AMD, observers say. “id”:2163778,”type”:”num”,”link”:”https://dtf.ru/hard/2163778-generaciyu-kadrov-v-fsr-3-i-dlss- 3-sravnili-tehnologiya-amd-daet-bolshe-fps-no-chashche-vyzyvaet-stattery”,”gtm”:””,”prevCount”:null,”count”:118,”isAuthorized”:false ” id”:2163778,”type”:1,”typeStr”:”content”,”showTitle”:false,”initialState”:”isActive”:false,”gtm”:”” “id”:2163778 ,”gtm”:null 3.2K impressions 3.1K opens At the end of September 2023, AMD released FSR 3 with support for Fluid Motion Frames technology, designed to help improve frame rates in games. Fluid Motion Frames is available in two versions: Wccftech tested FSR 3 with Fluid Motion Frames in Immortals of Aveum and compared the technology with frame generation in DLSS 3 from NVIDIA. All benchmarks were run at 4K resolution and maximum graphics settings on a PC with a Ryzen 7 7800X3D processor and a GeForce RTX 4090 graphics card. Testing showed that frame generation in FSR 3 provides a higher framerate increase compared to DLSS 3. Using Fluid Motion Frames, the game ran with an average of 110 fps, and with NVIDIA technology – with 95 fps. The difference between the indicators was 16%. When using FSR 3, the game experienced more stutters compared to DLSS 3. Apparently, this is due to the fact that NVIDIA technology with AI algorithms is more efficient at distributing generated frames compared to its AMD counterpart. At the same time, frame generation in DLSS 3 in Immortals of Aveum also works far from optimally, reviewers emphasized. “osnovaUnitId”: null, “url”: ” “place”: “post_inside”, “site”: “dtf”, “settings”: “modes”:”externalLink”:”buttonLabels”:[“u0423u0437u043du0430u0442u044c”,”u0427u0438u0442u0430u0442u044c”,”u041du0430u0447u0430u0442u044c”,”u0417u0430u043au0430u0437u0430u0442u044c”,”u041au0443u043fu0438u0442u044c”,”u041fu043eu043bu0443u0447u0438u0442u044c”,”u0421u043au0430u0447u0430u0442u044c”,”u041fu0435u0440u0435u0439u0442u0438″],”deviceList”:”desktop”:”u0414u0435u0441u043au0442u043eu043f”,”smartphone”:”u0421u043cu0430u0440u0442u0444u043eu043d u044b”,”tablet”:”u041fu043bu0430u043du0448u0435u0442u044b” DLSS 3 with frame generation FSR 3 with frame generation As for image quality, Daniel Owen’s tests showed that that due to FSR 3’s frame generation, Immortals of Aveum does not have any specific artifacts compared to DLSS 3. This means that Fluid Motion Frames does not create trailing or other truly noticeable motion defects. However, the overall image quality with DLSS 3 is higher than with FSR 3. This is because NVIDIA technology does a better job of upscaling the image. In particular, with DLSS 3 there is less flickering and less ghosting. Video Previously, AMD’s frame generation technology was tested in games through driver integration. “So far a useless technology”: frame generation through the driver “for all games” from AMD was tested Editorial Articles It simply turns off during even not very fast camera movement.
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#Frame #generation #FSR #DLSS #compared #AMD #technology #fps #stutters #Editorial #articles

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