PlayStation 5: Sony redeposits the name of a great PlayStation 4 classic

Game News PlayStation 5: Sony redeposits the name of a great PlayStation 4 classic

Without having official information, it is sometimes possible to know the intentions of publishers and studios by scrutinizing job offers or by eyeing patent or name filings. The information has gone under the radar, but it seems that Sony is preparing the return of a great PlayStation 4 classic. No, it’s not Killzone, but a little robot capable of playing with the elements. Did you recognize him?

It is through a furtive tweet that the site Gematsuspecializing in Japanese video game news, reported a surprising name filing.

Indeed, according to data from March 17, Sony Interactive Entertainment has registered the trademark “Knack” and this information has only recently been made public. Being part of the PlayStation 4 launch games, the first episode tried in its own way to offer the console an international work, which might speak to both Japanese and Western players. In its infancy, the concept of the title was not clearly defined, but the director of the game (and architect of the PS4/PS5), Mark Cerny, had in mind the idea of ​​staging a character who might grow and transform.

A TOBLERONE TABLET AS INSPIRATION?

Gradually, he and his team gave life to a hero who might feed on the elements (ice, steel, wood, etc.) and capable of metamorphosing to overcome obstacles. It still took Sony staff a year and a half to establish the game mechanics. Mark Cerny, interviewed for the release of Knack, relates:

Our initial idea was that Knack might be in a city, a wall would crumble, and he would pick up bricks or objects to incorporate into his body. The character types that resulted from this thinking were amorphous blobs and they didn’t have the charm we were looking for. So we backtracked and found something different.

VERS UN KNACK 3?

It was finally when a developer launched “But the hero, he looks like the assembly of a Toblerone tablet” that the team solidified the idea of ​​a protagonist who might manipulate multiple elements and abilities. Knack was designed to be played by the whole family and to recall the nostalgia of 1990s platform games. The game did not make a deep impression, but the idea was considered interesting enough for a following is started. Again, the result was half fig, half grape, and many felt the franchise was going to die out.

Also, seeing this name drop at this point in the PlayStation 5’s life is something of a surprise. It’s going to be interesting to follow this case closely, especially if this hypothetical Knack 3 makes full use of the console’s capabilities. The Knack license has precisely this “Toy Story” atmosphere and it distills a pleasant atmosphere, it might bring a significant ounce of freshness to the PlayStation 5 toy library.

About PlayStation 5

By Ayden_Journalist jeuxvideo.com

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